Connecting directly
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
Multiplayer.Client.ServerBrowser:DirectConnect (string) (at Multiplayer/Windows/ServerBrowser.cs:533)
Multiplayer.Client.ServerBrowser:DrawDirect (UnityEngine.Rect) (at Multiplayer/Windows/ServerBrowser.cs:509)
Multiplayer.Client.ServerBrowser:DoWindowContents (UnityEngine.Rect) (at Multiplayer/Windows/ServerBrowser.cs:84)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Window.InnerWindowOnGUI_Patch1 (Verse.Window,int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
player 0 Net client connected
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
Multiplayer.Client.Util.MpLog:Log (string) (at Multiplayer/Util/MpLog.cs:9)
Multiplayer.Client.Networking.ClientLiteNetConnection/NetListener:OnPeerConnected (LiteNetLib.NetPeer) (at Multiplayer/Networking/NetworkingLiteNet.cs:68)
LiteNetLib.NetManager:ProcessEvent (LiteNetLib.NetEvent)
LiteNetLib.NetManager:PollEvents (int)
Multiplayer.Client.Networking.ClientLiteNetConnection:Tick () (at Multiplayer/Networking/NetworkingLiteNet.cs:44)
Multiplayer.Client.OnMainThread:Update () (at Multiplayer/OnMainThread.cs:50)
Stopping multiplayer session from static System.Void Multiplayer.Client.Multiplayer::StopMultiplayerAndClearAllWindows()
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
Multiplayer.Client.Multiplayer:StopMultiplayer () (at Multiplayer/Multiplayer.cs:208)
Multiplayer.Client.Multiplayer:StopMultiplayerAndClearAllWindows () (at Multiplayer/Multiplayer.cs:202)
Multiplayer.Client.ClientJoiningState/<>c__DisplayClass10_0:<HandleJoinData>g__Complete|0 () (at Multiplayer/Networking/State/ClientJoiningState.cs:112)
Multiplayer.Client.OnMainThread:RunScheduled () (at Multiplayer/OnMainThread.cs:79)
Multiplayer.Client.OnMainThread:Update () (at Multiplayer/OnMainThread.cs:27)
Exception running scheduled action: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 4C598D02]
at Multiplayer.Client.ClientJoiningState+<>c__DisplayClass10_0.<HandleJoinData>g__Complete|0 () [0x0009e] in Multiplayer/Networking/State/ClientJoiningState.cs:120
at Multiplayer.Client.OnMainThread.RunScheduled () [0x00034] in Multiplayer/OnMainThread.cs:79
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Multiplayer.Client.OnMainThread:RunScheduled () (at Multiplayer/OnMainThread.cs:84)
Multiplayer.Client.OnMainThread:Update () (at Multiplayer/OnMainThread.cs:27)
I am experiencing an issue when trying to connect to the host of my multiplayer game.
For testing purposes, on this try, I have used a VPN, this is why it shows as connecting directly.
Variants of joining issues are:
Details:
Logs