diff --git a/code/def_files/data/effects/shadow_map-g.sdr b/code/def_files/data/effects/shadow_map-g.sdr index 0de37ea486c..585276dca69 100644 --- a/code/def_files/data/effects/shadow_map-g.sdr +++ b/code/def_files/data/effects/shadow_map-g.sdr @@ -10,6 +10,8 @@ layout(invocations = NUM_SHADOW_CASCADES) in; layout (std140) uniform shadowCascadeParams { int cascade_offset; int cascade_count; + float rtShadowBiasMin; + float rtShadowBiasMax; mat4 shadow_mv_matrix; mat4 shadow_proj_matrix[NUM_SHADOW_CASCADES];