@@ -59,7 +59,7 @@ public static void SetupCrosshair()
5959
6060 }
6161
62- private CrosshairAware _crosshairAware ;
62+ private Target _target ;
6363 private Collider _lastCollider ;
6464
6565 /// <summary>
@@ -96,14 +96,14 @@ void Update()
9696 void focusToCollider ( Collider collider )
9797 {
9898 //if i was focused to anything im not focused anymore
99- if ( _crosshairAware )
99+ if ( _target )
100100 {
101101 ///Dont bug me about its being obsolete! i maid it!
102102 #pragma warning disable 612 , 618
103- _crosshairAware . setFocus ( false ) ;
103+ _target . setFocus ( false ) ;
104104 #pragma warning restore 612 , 618
105105
106- _crosshairAware = null ;
106+ _target = null ;
107107 }
108108
109109 //im not hitting anything
@@ -112,15 +112,15 @@ void focusToCollider(Collider collider)
112112 //if im not looking to nothingness
113113 if ( collider )
114114 {
115- //im checking if this collider is Crosshair Aware ?
116- _crosshairAware = collider . gameObject . GetComponent < CrosshairAware > ( ) ;
115+ //im checking if this collider is a Target ?
116+ _target = collider . gameObject . GetComponent < Target > ( ) ;
117117
118118 //if so, im focused to that
119- if ( _crosshairAware )
119+ if ( _target )
120120 {
121121 ///Dont bug me about its being obsolete! i maid it!
122122 #pragma warning disable 612 , 618
123- _crosshairAware . setFocus ( true ) ;
123+ _target . setFocus ( true ) ;
124124 #pragma warning restore 612 , 618
125125 }
126126 }
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