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// Copyright (c) 2010-2013 SharpDX - Alexandre Mutel
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
using System;
using System.Threading;
using SharpDX.XInput;
namespace XGamepadApp
{
static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
static void Main()
{
Console.WriteLine("Start XGamepadApp");
// Initialize XInput
var controllers = new[] { new Controller(UserIndex.One), new Controller(UserIndex.Two), new Controller(UserIndex.Three), new Controller(UserIndex.Four) };
// Get 1st controller available
Controller controller = null;
foreach (var selectControler in controllers)
{
if (selectControler.IsConnected)
{
controller = selectControler;
break;
}
}
if (controller == null)
{
Console.WriteLine("No XInput controller installed");
}
else
{
Console.WriteLine("Found a XInput controller available");
Console.WriteLine("Press buttons on the controller to display events or escape key to exit... ");
// Poll events from joystick
var previousState = controller.GetState();
while (controller.IsConnected && !IsKeyPressed(ConsoleKey.Escape))
{
var state = controller.GetState();
if (previousState.PacketNumber != state.PacketNumber)
Console.WriteLine(state.Gamepad);
Thread.Sleep(10);
}
}
Console.WriteLine("End XGamepadApp");
}
/// <summary>
/// Determines whether the specified key is pressed.
/// </summary>
/// <param name="key">The key.</param>
/// <returns>
/// <c>true</c> if the specified key is pressed; otherwise, <c>false</c>.
/// </returns>
public static bool IsKeyPressed(ConsoleKey key)
{
return Console.KeyAvailable && Console.ReadKey(true).Key == key;
}
}
}