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Correct references to the wrong exercise in chapter 19
In several exercises, the comments were referring to the exercise as one below its actual index: * exercise 4 introduced itself as exercise 3, * exercise 5 introduced itself as exercise 4, * etc.
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chp19_data_streams/exercise_19_04_clientEvent/exercise_19_04_clientEvent.pde

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// Daniel Shiffman
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// http://www.learningprocessing.com
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// Exercise 19-3: Go back and rewrite the therapy client
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// Exercise 19-4: Go back and rewrite the therapy client
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// to use <code>clientEvent()</code> rather than
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// client.available() in draw(). This is trickier than
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// it might initially seem because it requires the use

chp19_data_streams/exercise_19_05_whiteboard_color/exercise_19_05_whiteboard_color.pde

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// Daniel Shiffman
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// http://www.learningprocessing.com
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// Exercise 19-4: Expand the whiteboard to allow for
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// Exercise 19-5: Expand the whiteboard to allow for
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// color. Each client should send a red, green, and blue
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// value in addition to the XY location. You will not
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// need to make any changes to the server for this to work.

chp19_data_streams/exercise_19_06_pong/exercise_19_06_pong.pde

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// Daniel Shiffman
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// http://www.learningprocessing.com
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// Exercise 19-5: Create a two-player game of Pong
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// Exercise 19-6: Create a two-player game of Pong
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// played over the network. This is a complex assignment,
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// so build it up slowly. For instance, you should get
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// Pong to work first without networking (if you are

chp19_data_streams/exercise_19_07_arduino/exercise_19_07_arduino.pde

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// Daniel Shiffman
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// http://www.learningprocessing.com
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// Exercise 19-6: If you have an Arduino board, build
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// Exercise 19-7: If you have an Arduino board, build
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// your own interface to control a Processing sketch
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// you have already made. (Before you attempt this,
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// you should make sure you can successfully run the

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