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spawn.py
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161 lines (130 loc) · 4.74 KB
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from bge import logic, events
from mathutils import Matrix
from math import floor
from random import random
from particle import Particle
import acidbase
mouse = logic.mouse
keyboard = logic.keyboard
gdict = logic.globalDict
ACTIVE = logic.KX_INPUT_JUST_ACTIVATED
def saveObject(newobject,free=True):
if free:
gdict["free"][newobject.name].add(newobject)
if "doubles" in newobject:
gdict["cations"].add(newobject)
gdict["atoms"].add(newobject)
def addObject(newobject,object,velocity=None):
newobject = scene.addObject(newobject,object)
newobject["bonds"] = set()
if newobject.name in ["Carbon","Oxygen","Nitrogen"]:
newobject["doubles"] = set()
newobject["triple"] = None
if velocity != None:
newobject.localLinearVelocity = velocity
particle = Particle(newobject)
return particle
def addChild(child,parent,position):
newobject = addObject(child,parent)
# translate into local position
newobject.worldTransform = newobject.worldTransform * Matrix.Translation(position)
if "bonds" in parent:
newobject.link(parent)
if newobject.name != "Lone Pair":
saveObject(newobject)
return newobject
def main(cont):
global camera, scene
scene = logic.getCurrentScene()
camera = cont.owner
###main controls###
if keyboard.events[events.TKEY] == ACTIVE:
camera["laser"] = True
elif keyboard.events[events.TKEY] == 0:
camera["laser"] = False
if mouse.events[events.LEFTMOUSE] == ACTIVE:
logic.sendMessage("pop","","Camera")
fire_primary()
elif mouse.events[events.RIGHTMOUSE] == ACTIVE:
logic.sendMessage("pop","","Camera")
newobject = addObject("Carbon",camera,[0,0,-100])
saveObject(newobject)
newobject.add_glow()
elif keyboard.events[events.SPACEKEY] == ACTIVE:
newobject = addObject("Antimatter",camera,[0,0,-500])
elif keyboard.events[events.RKEY] == ACTIVE:
scene.restart()
return
## numkeys ##
elif keyboard.events[events.ONEKEY] == ACTIVE:
change_primary("Hydrogen")
elif keyboard.events[events.TWOKEY] == ACTIVE:
change_primary("Oxygen")
elif keyboard.events[events.THREEKEY] == ACTIVE:
change_primary("Nitrogen")
elif keyboard.events[events.FOURKEY] == ACTIVE:
change_primary("Bromine")
elif keyboard.events[events.FIVEKEY] == ACTIVE:
change_primary("Hydroxide")
elif keyboard.events[events.SIXKEY] == ACTIVE:
change_primary("Hydron")
def change_primary(type):
gdict["primary"] = type
primary_text = gdict["prim_text"]
primary_text.text = type
primary_text.visible= True
primary_text.sensors["Delay"].delay = 200
primary_text.sensors["Delay"].reset()
def fire_primary():
type = gdict["primary"]
if type == "Hydrogen":
newobject = addObject("Hydrogen",camera,[0,0,-100])
saveObject(newobject)
elif type == "Oxygen":
newobject = addObject("Oxygen",camera,[0,0,-180])
newobject.add_glow()
addChild("Lone Pair",newobject,[10,0,0])
addChild("Lone Pair",newobject,[-10,0,0])
saveObject(newobject)
newobject.molecule.undamp()
elif type == "Nitrogen":
newobject = addObject("Nitrogen",camera,[0,0,-100])
saveObject(newobject)
newobject.add_glow()
addChild("Lone Pair",newobject,[10,0,0])
newobject.molecule.undamp()
elif type == "Bromine":
newobject = addObject("Bromine",camera,[0,0,-100])
saveObject(newobject)
elif type == "Hydroxide":
newobject = addObject("Oxygen",camera,[0,0,-180])
saveObject(newobject)
newobject.add_glow()
addChild("Lone Pair",newobject,[13,7.5,0])
addChild("Lone Pair",newobject,[-13,7.5,0])
addChild("Lone Pair",newobject,[0,-15,0])
hydrogen = addChild("Hydrogen",newobject,[0,0,30])
acidbase.hydroxide(newobject)
newobject.molecule.undamp()
elif type == "Hydron":
newobject = addObject("Hydrogen",camera,[0,0,-100])
acidbase.hydron(newobject)
newobject.add_glow()
saveObject(newobject,False)
# for opening scene
def auto_spawn(cont):
global scene
scene = logic.getCurrentScene()
if "free" not in gdict:
return
obj = cont.owner
num = floor(random()*5)
x = floor(random()*10) - 5
y = floor(random()*10) - 5
if num > 0:
newobject = addObject("Hydrogen",obj,[x,y,50])
saveObject(newobject)
elif num == 0:
newobject = addObject("Carbon",obj,[x,y,50])
saveObject(newobject)
newobject.add_glow()