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HoudiniEngineEditor.Build.cs
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executable file
·128 lines (118 loc) · 4.02 KB
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/*
* Copyright (c) <2021> Side Effects Software Inc.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* 2. The name of Side Effects Software may not be used to endorse or
* promote products derived from this software without specific prior
* written permission.
*
* THIS SOFTWARE IS PROVIDED BY SIDE EFFECTS SOFTWARE "AS IS" AND ANY EXPRESS
* OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
* NO EVENT SHALL SIDE EFFECTS SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
* OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
* EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using UnrealBuildTool;
using System;
using System.IO;
public class HoudiniEngineEditor : ModuleRules
{
public HoudiniEngineEditor( ReadOnlyTargetRules Target ) : base( Target )
{
bPrecompile = true;
PCHUsage = PCHUsageMode.NoSharedPCHs;
PrivatePCHHeaderFile = "Private/HoudiniEngineEditorPrivatePCH.h";
#if UE_5_2_OR_LATER
bDisableStaticAnalysis = true;
#endif
// Check if we are compiling on unsupported platforms.
if ( Target.Platform != UnrealTargetPlatform.Win64 &&
Target.Platform != UnrealTargetPlatform.Mac &&
Target.Platform != UnrealTargetPlatform.Linux )
{
string Err = string.Format( "Houdini Engine Editor: Compiling for unsupported platform." );
System.Console.WriteLine( Err );
throw new BuildException( Err );
}
PublicIncludePaths.AddRange(
new string[] {
Path.Combine(ModuleDirectory, "Public")
}
);
PrivateIncludePaths.AddRange(
new string[] {
"HoudiniEngine/Private",
"HoudiniEngineRuntime/Private"
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"PlacementMode"
}
);
// Add common dependencies.
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"HoudiniEngine",
"HoudiniEngineRuntime",
"Slate",
"SlateCore",
"Landscape",
"Foliage",
"FoliageEdit",
"Chaos",
"GeometryCollectionEngine"
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"AppFramework",
"AssetTools",
"ContentBrowser",
"DesktopWidgets",
"EditorStyle",
"EditorWidgets",
"Engine",
"InputCore",
"LevelEditor",
"MainFrame",
"Projects",
"PropertyEditor",
"RHI",
"RawMesh",
"RenderCore",
"TargetPlatform",
"UnrealEd",
"ApplicationCore",
"CurveEditor",
"Json",
"SceneOutliner",
"PropertyPath",
"MaterialEditor",
"SourceControl",
"EditorSubsystem"
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[]
{
"PlacementMode",
}
);
}
}