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[Assassination] Revert Garrote snapshot mechanic
* Functionality has been patched out on live
1 parent e472a9c commit c2d7312

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engine/class_modules/sc_rogue.cpp

Lines changed: 0 additions & 11 deletions
Original file line numberDiff line numberDiff line change
@@ -4413,17 +4413,6 @@ struct garrote_t : public rogue_attack_t
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trigger_deathstalkers_mark_debuff( execute_state );
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}
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virtual void update_state( action_state_t* s, unsigned flags, result_amount_type rt ) override
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{
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// 2026-03-24 -- Improved Garrote causes the entire damage calculation to snapshot
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if ( p()->talent.assassination.improved_garrote->ok() && s->persistent_multiplier > 1.0 )
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{
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flags &= ~( STATE_AP | STATE_VERSATILITY | STATE_MUL_TA );
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}
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rogue_attack_t::update_state( s, flags, rt );
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}
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void update_ready( timespan_t cd_duration = timespan_t::min() ) override
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{
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if ( p()->talent.assassination.improved_garrote->ok() &&

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