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Refactoring
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using UnityEngine;
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using UnityEditor;
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using System.IO;
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class AssetsBuilder
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{
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static void BuildSprites() {
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var assetBundleBuild = new AssetBundleBuild();
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assetBundleBuild.assetBundleName = "sprites";
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assetBundleBuild.assetNames = Directory.GetFiles("Assets/sprites");
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BuildPipeline.BuildAssetBundles("Assets/AssetBundles", new AssetBundleBuild[] { assetBundleBuild }, BuildAssetBundleOptions.None, BuildTarget.StandaloneWindows);
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}
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}

OpenTibia/Assets/Scripts/Core/MiniMap/PathQueueNode.cs.meta renamed to OpenTibia/Assets/Editor/AssetsBuilder.cs.meta

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OpenTibia/Assets/External/Ionic.Zlib.dll.meta

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