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<p>DataConfig is committed to support multiple UE versions with no deprecations and warnings. On this page we'll document important upgrade and migration info.</p>
<li>A new series batch scripts under<code>Engine/Build/BatchFiles/RunUBT</code>is added which will will do a bunch of checks before running <code>UnrealBuildTool</code>.
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<li>A new series batch scripts named<code>Engine/Build/BatchFiles/RunUBT</code>are added which will will do a bunch of checks before running <code>UnrealBuildTool</code>.
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One should now use <code>RunUBT</code> instead of <code>UnrealBuildTool</code> otherwise it won't work in some configuration.</li>
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<li><code>EAutomationTestFlags</code> is now a <code>enum class</code> type.</li>
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<li><code>TIsTriviallyDestructible</code> is deprecated over <code>std::is_trivially_destructible_v</code>.</li>
<p>DataConfig is committed to support multiple UE versions with no deprecations and warnings. On this page we'll document important upgrade and migration info.</p>
<li>A new series batch scripts under<code>Engine/Build/BatchFiles/RunUBT</code>is added which will will do a bunch of checks before running <code>UnrealBuildTool</code>.
3532
+
<li>A new series batch scripts named<code>Engine/Build/BatchFiles/RunUBT</code>are added which will will do a bunch of checks before running <code>UnrealBuildTool</code>.
3533
3533
One should now use <code>RunUBT</code> instead of <code>UnrealBuildTool</code> otherwise it won't work in some configuration.</li>
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<li><code>EAutomationTestFlags</code> is now a <code>enum class</code> type.</li>
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<li><code>TIsTriviallyDestructible</code> is deprecated over <code>std::is_trivially_destructible_v</code>.</li>
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