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constants.hpp
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179 lines (149 loc) · 5.85 KB
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#ifndef CONSTANTS_HPP
#define CONSTANTS_HPP
#include <vector>
#include <cstdint>
#include <cwchar>
#include <cmath>
#include <cstdio>
#include <cstdlib>
#include <iostream>
#include <string>
#include "score.hpp"
using S = Score;
bool is_input_available();
//Название движка
const std::string engine_name = "Zevra v1.8.6 r672";
const std::string engine_author = "Oleg Smirnov";
// Битовое обозначение фигур
const uint8_t PAWN = 1; //00000001
const uint8_t KNIGHT = 2; //00000010
const uint8_t BISHOP = 3; //00000011
const uint8_t ROOK = 4; //00000100
const uint8_t QUEEN = 5; //00000101
const uint8_t KING = 6; //00000110
// Цвет фигур
const uint8_t WHITE = 8; //00001000
const uint8_t BLACK = 16; //00010000
// Маски фигур (для разделения фигуры и цвета)
const uint8_t COLOR_SAVE = 24; //00011000
const uint8_t TYPE_SAVE = 7; //00000111
const int BOARD_SIZE = 8;
const bool whiteSide = true;
// Типы ходов
const uint8_t STANDARD_MV = 0;
const uint8_t WS_CASTLING_MV = 1;
const uint8_t WL_CASTLING_MV = 2;
const uint8_t BS_CASTLING_MV = 3;
const uint8_t BL_CASTLING_MV = 4;
const uint8_t PASSANT_MV = 5;
const uint8_t TRANSFORMATION_MV = 6;
const uint64_t reverse_color_const = 54387554323743313;
// Веса фигур Mg и Eg
const Score PAWN_EV = S(100, 140);
const Score KNIGHT_EV = S(400, 420);
const Score BISHOP_EV = S(430, 460);
const Score ROOK_EV = S(650, 700);
const Score QUEEN_EV = S(1100, 1200);
//Типы ходов
const int FIXED_DEPTH = 0; //фикс. глубина
const int FIXED_TIME = 1; //фикс. время на ход
const int TOURNAMENT = 2; //турнирный режим
//Типы оценки в хеш-таблице
const int EMPTY = 0;
const int EXACT = 1;
const int ALPHA = 2;
const int BETA = 3;
// Таблицы PST
//Пешки
const Score pawnPST[BOARD_SIZE][BOARD_SIZE / 2] = {
{S(0, 0), S(0, 0), S(0, 0), S(0, 0)},
{S(50, 65), S(50, 66), S(50, 67), S(50, 68)},
{S(10, 55), S(10, 56), S(20, 57), S(30, 58)},
{S(5, 45), S(5, 46), S(10, 47), S(25, 48)},
{S(0, 30), S(0, 31), S(0, 32), S(20, 33)},
{S(5, 25), S(-5, 26), S(-10, 27), S(0, 28)},
{S(5, 20), S(10, 21), S(10, 22), S(-20, 23)},
{S(0, 0), S(0, 0), S(0, 0), S(0, 0)}
};
// Кони
const double knightMatr[BOARD_SIZE][BOARD_SIZE] {
{-50, -40, -30, -30, -30, -30, -40, -50},
{-40, -20, 0, 0, 0, 0, -20, -40},
{-30, 0, 10, 15, 15, 10, 0, -30},
{-30, 5, 15, 20, 20, 15, 5, -30},
{-30, 0, 15, 20, 20, 15, 5, -30},
{-30, 5, 10, 15, 15, 10, 0, -30},
{-40, -20, 0, 5, 5, 0, -20, -40},
{-50, -40, -30, -30, -30, -30, -40, -50}
};
// Слоны
const double bishopMatr[BOARD_SIZE][BOARD_SIZE] {
{-20, -10, -10, -10, -10, -10, -10, -20},
{-10, 0, 0, 0, 0, 0, 0, -10},
{-10, 0, 5, 10, 10, 5, 0, -10},
{-10, 5, 5, 10, 10, 5, 5, -10},
{-10, 0, 10, 10, 10, 10, 0, -10},
{-10, 10, 10, 10, 10, 10, 10, -10},
{-10, 5, 0, 0, 0, 0, 5, -10},
{-20, -10, -10, -10, -10, -10, -10, -20}
};
// Ладьи
const double rookMatr[BOARD_SIZE][BOARD_SIZE] {
{0, 0, 0, 0, 0, 0, 0, 0},
{5, 10, 10, 10, 10, 10, 10, 5},
{-5, 0, 0, 0, 0, 0, 0, -5},
{-5, 0, 0, 0, 0, 0, 0, -5},
{-5, 0, 0, 0, 0, 0, 0, -5},
{-5, 0, 0, 0, 0, 0, 0, -5},
{-5, 0, 0, 0, 0, 0, 0, -5},
{0, 0, 0, 5, 5, 0, 0, 0}
};
// Ферзи
const double queenMatr[BOARD_SIZE][BOARD_SIZE] {
{-20, -10, -10, -5, -5, -10, -10, -20},
{-10, 0, 0, 0, 0, 0, 0, -10},
{-10, 0, 5, 5, 5, 5, 0, -10},
{-5, 0, 5, 5, 5, 5, 0, -5},
{0, 0, 5, 5, 5, 5, 0, -5},
{-10, 0, 5, 0, 0, 0, 0, -10},
{-20, -10, -10, -5, -5, -10, -10, -20}
};
//Короли
const Score kingPST[BOARD_SIZE][BOARD_SIZE / 2] {
{S(-30, -50), S(-40, -40), S(-40, -30), S(-50, -20)},
{S(-30, -30), S(-40, -20), S(-40, -10), S(-50, 0)},
{S(-30, -30), S(-40, -10), S(-40, 20), S(-50, 30)},
{S(-30, -30), S(-40, -10), S(-40, 30), S(-50, 40)},
{S(-20, -30), S(-30, -10), S(-30, 30), S(-40, 40)},
{S(-10, -30), S(-20, -10), S(-20, 20), S(-20, 30)},
{S(20, -30), S(20, -30), S(0, 0), S(0, 0)},
{S(20, -50), S(30, -30), S(10, -30), S(0, -30)}
};
const int pstIndex[8] = {0, 1, 2, 3, 3, 2, 1, 0};
// Таблица отсечений Razoring (допуск отсечки) по глубине от 0-й до 9-й
const double RAZOR_MARGIN[10] = {0, 10, 50, 200, 500, 750, 1000, 1500, 2000, 2500};
// Бонусы
const double IsolatedPawnBonus = -15; // изолированные пешки
const double DoubleBishopsBonus = 30; // бонус за 2-х слонов
const double PassedPawnBonus[BOARD_SIZE] = {0, 10, 20, 30, 40, 60, 80, 0}; //Бонус проходных пешек
const double KnightMobilityBonus[9] = {-44, -32, -31, -4, 3, 7, 14, 17, 20};
const double BishopMobilityBonus[14] = {-31, -12, 5, 15, 18, 23, 26, 30, 32, 35, 38, 41, 44, 47};
const double RookMobilityBonus[15] = {-35, -30, -25, -20, -10, -5, 5, 10, 15, 23, 30, 36, 42, 50};
const double QueenMobilityBonus[28] = {-15, -10, 3, 4, 6, 9, 12, 15, 20, 25, 30, 35, 38, 41, 44, 47, 50, 52, 54, 56, 58, 60, 62, 64, 65, 66, 67, 68};
const double DualPawnBonus[9] = {0, 0, -5, -10, -15, -15, -15, -15, -15};
// Безопасность короля
const double king_security[8] = {8, 7, 6, 5, 4, 3, 2, 1};
const int SafetyTable[100] = {
0, 0, 1, 2, 3, 5, 7, 9, 12, 15,
18, 22, 26, 30, 35, 39, 44, 50, 56, 62,
68, 75, 82, 85, 89, 97, 105, 113, 122, 131,
140, 150, 169, 180, 191, 202, 213, 225, 237, 248,
260, 272, 283, 295, 307, 319, 330, 342, 354, 366,
377, 389, 401, 412, 424, 436, 448, 459, 471, 483,
494, 500, 500, 500, 500, 500, 500, 500, 500, 500,
500, 500, 500, 500, 500, 500, 500, 500, 500, 500,
500, 500, 500, 500, 500, 500, 500, 500, 500, 500,
500, 500, 500, 500, 500, 500, 500, 500, 500, 500
};
const uint8_t colorExtended[2] = {BLACK, WHITE};
#endif