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Commit 5afd1cb

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author
Robin "sumghai" Chang
committed
RealChutes 1.2.2.2 compatibility fixes / patch
1 parent c657314 commit 5afd1cb

11 files changed

Lines changed: 199 additions & 62 deletions

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GameData/SDHI/Service Module System/Parts/SDHI_ParaDock_1_ClampOTron/part.cfg

Lines changed: 62 additions & 30 deletions
Original file line numberDiff line numberDiff line change
@@ -15,6 +15,22 @@ PART
1515
scale = 1, 1, 1
1616
rotation = 0.0, 180.0, 0.0
1717
}
18+
19+
MODEL
20+
{
21+
model = SDHI/Service Module System/Parts/SDHI_Parachutes/SDHI_Parachute_Drogue
22+
scale = 1, 1, 1
23+
position = 0.0, 0.1481, -0.4966
24+
texture = SDHI_Parachute_Drogue_texture, SDHI/Service Module System/Parts/SDHI_Parachutes/SDHI_Parachute_drogue_texture
25+
}
26+
27+
MODEL
28+
{
29+
model = SDHI/Service Module System/Parts/SDHI_Parachutes/SDHI_Parachute_Main
30+
scale = 1, 1, 1
31+
position = 0.0, 0.1481, -0.4966
32+
texture = SDHI_Parachute_Main_texture, SDHI/Service Module System/Parts/SDHI_Parachutes/SDHI_Parachute_main_ClampOTron_texture
33+
}
1834

1935
rescaleFactor = 1
2036

@@ -64,43 +80,59 @@ PART
6480
}
6581

6682
MODULE
67-
{
83+
{
6884
name = RealChuteModule
69-
material = Nylon
70-
caseMass = 0.2
85+
caseMass = 0.35
7186
timer = 0
7287
mustGoDown = true
7388
cutSpeed = 0.5
74-
spareChutes = 5
89+
spareChutes = 1
7590
secondaryChute = true
7691

77-
// Main chutes
78-
capName = chute_cover_mains
79-
parachuteName = canopy_main
80-
preDeploymentAnimation = SDHI_ParaDock_1_main_semi_deploy
81-
deploymentAnimation = SDHI_ParaDock_1_main_full_deploy
82-
preDeployedDiameter = 3
83-
deployedDiameter = 55
84-
minIsPressure = false
85-
minDeployment = 1990
86-
deploymentAlt = 700
87-
cutAlt = -1
88-
preDeploymentSpeed = 2
89-
deploymentSpeed = 6
92+
// Main chute
93+
PARACHUTE
94+
{
95+
material = Nylon
96+
capName = chute_cover_mains
97+
parachuteName = canopy_main
98+
preDeploymentAnimation = SDHI_Parachute_Main_semi_deploy
99+
deploymentAnimation = SDHI_Parachute_Main_full_deploy
100+
preDeployedDiameter = 3
101+
deployedDiameter = 55
102+
minIsPressure = false
103+
minDeployment = 1990
104+
deploymentAlt = 700
105+
cutAlt = -1
106+
preDeploymentSpeed = 2
107+
deploymentSpeed = 6
108+
}
90109

91-
// Drogue chutes
92-
secCapName = chute_cover_drogue
93-
secParachuteName = canopy_drogue
94-
secPreDeploymentAnimation = SDHI_ParaDock_1_drogue_semi_deploy
95-
secDeploymentAnimation = SDHI_ParaDock_1_drogue_full_deploy
96-
secPreDeployedDiameter = 5
97-
secDeployedDiameter = 10
98-
secMinIsPressure = false
99-
secMinDeployment = 40000
100-
secDeploymentAlt = 7000
101-
secCutAlt = 2000
102-
secPreDeploymentSpeed = 1
103-
secDeploymentSpeed = 4
110+
// Drogue chute
111+
PARACHUTE
112+
{
113+
material = Kevlar
114+
capName = chute_cover_drogue
115+
parachuteName = canopy_drogue
116+
preDeploymentAnimation = SDHI_Parachute_Drogue_semi_deploy
117+
deploymentAnimation = SDHI_Parachute_Drogue_full_deploy
118+
preDeployedDiameter = 5
119+
deployedDiameter = 10
120+
minIsPressure = false
121+
minDeployment = 12500
122+
deploymentAlt = 7000
123+
cutAlt = 2000
124+
preDeploymentSpeed = 1
125+
deploymentSpeed = 4
126+
}
127+
}
128+
129+
MODULE
130+
{
131+
name = ProceduralChute
132+
textureLibrary = SDHI_SMS
133+
currentCanopies = SDHI Main Horizontal Stripes, SDHI Drogue
134+
currentTypes = Main, Drogue
135+
isTweakable = false
104136
}
105137

106138
EFFECTS
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GameData/SDHI/Service Module System/Parts/SDHI_ParaDock_2_IACBM/part.cfg

Lines changed: 67 additions & 32 deletions
Original file line numberDiff line numberDiff line change
@@ -3,9 +3,28 @@ PART
33
name = SDHI_ParaDock_2_IACBM
44
module = Part
55
author = sumghai
6-
7-
mesh = model.mu
8-
scale = 1
6+
7+
MODEL {
8+
model = SDHI/Service Module System/Parts/SDHI_ParaDock_2_IACBM/model
9+
scale = 1, 1, 1
10+
}
11+
12+
MODEL
13+
{
14+
model = SDHI/Service Module System/Parts/SDHI_Parachutes/SDHI_Parachute_Drogue
15+
scale = 1, 1, 1
16+
position = 0.0, 0.06275, -0.6238
17+
texture = SDHI_Parachute_Drogue_texture, SDHI/Service Module System/Parts/SDHI_Parachutes/SDHI_Parachute_drogue_texture
18+
}
19+
20+
MODEL
21+
{
22+
model = SDHI/Service Module System/Parts/SDHI_Parachutes/SDHI_Parachute_Main
23+
scale = 1, 1, 1
24+
position = 0.0, 0.06275, -0.6238
25+
texture = SDHI_Parachute_Main_texture, SDHI/Service Module System/Parts/SDHI_Parachutes/SDHI_Parachute_main_IACBM_texture
26+
}
27+
928
rescaleFactor = 1
1029

1130
node_stack_top = 0.0, 0.2828832, 0.0, 0.0, 1.0, 0.0, 1
@@ -68,43 +87,59 @@ PART
6887
6988
7089
MODULE
71-
{
90+
{
7291
name = RealChuteModule
73-
material = Nylon
7492
caseMass = 0.2
7593
timer = 0
7694
mustGoDown = true
7795
cutSpeed = 0.5
78-
spareChutes = 5
96+
spareChutes = 1
7997
secondaryChute = true
8098
81-
// Main chutes
82-
capName = chute_cover_mains
83-
parachuteName = canopy_main
84-
preDeploymentAnimation = SDHI_ParaDock_2_main_semi_deploy
85-
deploymentAnimation = SDHI_ParaDock_2_main_full_deploy
86-
preDeployedDiameter = 3
87-
deployedDiameter = 55
88-
minIsPressure = false
89-
minDeployment = 1990
90-
deploymentAlt = 700
91-
cutAlt = -1
92-
preDeploymentSpeed = 2
93-
deploymentSpeed = 6
99+
// Main chute
100+
PARACHUTE
101+
{
102+
material = Nylon
103+
capName = chute_cover_mains
104+
parachuteName = canopy_main
105+
preDeploymentAnimation = SDHI_Parachute_Main_semi_deploy
106+
deploymentAnimation = SDHI_Parachute_Main_full_deploy
107+
preDeployedDiameter = 3
108+
deployedDiameter = 55
109+
minIsPressure = false
110+
minDeployment = 1990
111+
deploymentAlt = 700
112+
cutAlt = -1
113+
preDeploymentSpeed = 2
114+
deploymentSpeed = 6
115+
}
94116
95-
// Drogue chutes
96-
secCapName = chute_cover_drogue
97-
secParachuteName = canopy_drogue
98-
secPreDeploymentAnimation = SDHI_ParaDock_2_drogue_semi_deploy
99-
secDeploymentAnimation = SDHI_ParaDock_2_drogue_full_deploy
100-
secPreDeployedDiameter = 5
101-
secDeployedDiameter = 10
102-
secMinIsPressure = false
103-
secMinDeployment = 40000
104-
secDeploymentAlt = 7000
105-
secCutAlt = 2000
106-
secPreDeploymentSpeed = 1
107-
secDeploymentSpeed = 4
117+
// Drogue chute
118+
PARACHUTE
119+
{
120+
material = Kevlar
121+
capName = chute_cover_drogue
122+
parachuteName = canopy_drogue
123+
preDeploymentAnimation = SDHI_Parachute_Drogue_semi_deploy
124+
deploymentAnimation = SDHI_Parachute_Drogue_full_deploy
125+
preDeployedDiameter = 5
126+
deployedDiameter = 10
127+
minIsPressure = false
128+
minDeployment = 12500
129+
deploymentAlt = 7000
130+
cutAlt = 2000
131+
preDeploymentSpeed = 1
132+
deploymentSpeed = 4
133+
}
134+
}
135+
136+
MODULE
137+
{
138+
name = ProceduralChute
139+
textureLibrary = SDHI_SMS
140+
currentCanopies = SDHI Main Vertical Stripes, SDHI Drogue
141+
currentTypes = Main, Drogue
142+
isTweakable = false
108143
}
109144
110145
EFFECTS
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GameData/SDHI/Service Module System/Parts/SDHI_ParaDock_1_ClampOTron/SDHI_ParaDock_1_ClampOTron_drogue_texture.png renamed to GameData/SDHI/Service Module System/Parts/SDHI_Parachutes/SDHI_Parachute_drogue_texture.png

File renamed without changes.

GameData/SDHI/Service Module System/Parts/SDHI_ParaDock_1_ClampOTron/SDHI_ParaDock_1_ClampOTron_main_texture.png renamed to GameData/SDHI/Service Module System/Parts/SDHI_Parachutes/SDHI_Parachute_main_ClampOTron_texture.png

File renamed without changes.

GameData/SDHI/Service Module System/Parts/SDHI_ParaDock_2_IACBM/SDHI_ParaDock_2_IACBM_main_texture.png renamed to GameData/SDHI/Service Module System/Parts/SDHI_Parachutes/SDHI_Parachute_main_IACBM_texture.png

File renamed without changes.

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