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Copy file name to clipboardExpand all lines: GameData/SDHI/Service Module System/SDHI_SMS_README.txt
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Sum Dum Heavy Industries Service Module System - Mod Parts Pack
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Version: 2.2.1 (KSP 0.24.2)
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Version: 2.3 (KSP 0.25.x)
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Author: Robin "sumghai" Chang grnlead@hotmail.com
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- AnimatedDecouplers plugin (Starwaster), for umbilical animation on decoupling
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- Firespitter plugin (Snjo), for tweakable IACBM docking port guidance fin and Boost Protective Cover crew access hatch animations
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- Klockheed Martian Special Parts plugin (dtobi), for self-inflating floation collar functionality
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- ModuleManager plugin (sarbian), for applying patches for functionality/features provided by dependencies and third-party add-ons
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- RealChute Parachute Systems plugin (stupid_chris), for parachute functionality
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- Wenkel Corporation RealChute Parachute Systems plugin (stupid_chris), for parachute functionality
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===Supported Third-Party Addons===
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===Release Notes===
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2.3 10 October 2014
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---------------------------
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Changes / Fixes:
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- Compatibility Patch for KSP 0.25.x
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- Updated references and scaling factors in stock parts used by SDHI (such as the Fairingless LV-909 and Clamp-O-Tron Docking Port - Parachute version)
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- Replaced FSanimateGeneric with new stock KSP ModuleAnimateGeneric
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- IACBM fins, Boost Protect Cover hatch and Mk 1-2 Pod Umbilical Port remain toggleable in the VAB/SPH editor scenes
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- Firespitter plugin is no longer required, and has been dropped from the list of dependencies
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- Added fallback patch for stock parachute behaviour if RealChute is absent
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- Note: RealChute is still the recommended default
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- Stock parachute behaviour only deploys main chutes, and should only be used in an emergency as it may cause sudden or craft-damaging deacceleration upon deployment
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Bugs/Known Issues
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- Mk 1-2 Pod Umbilical Port is now also toggleable outside of the VAB/SPH editor scenes
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- This is due to a limitation with the current stock KSP ModuleAnimateGeneric behaviour, but is not game-breaking.
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