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GameData/SDHI/Service Module System/Parts/MM_configs Expand file tree Collapse file tree Original file line number Diff line number Diff line change 1+ // Fallback MM patch in case RealChutes is not installed
2+ // Note: this is here because RealChutes is technically a dependency, and stock parachute behaviour should only be used in an emergency
3+
4+ @PART[SDHI_ParaDock_1_ClampOTron]:NEEDS[!RealChute]
5+ {
6+ !MODULE[RealChuteModule]{}
7+
8+ MODULE
9+ {
10+ name = ModuleParachute
11+ invertCanopy = true
12+ autoCutSpeed = 0.5
13+ capName = chute_cover_mains
14+ canopyName = canopy_main
15+ semiDeployedAnimation = SDHI_Parachute_Main_semi_deploy
16+ fullyDeployedAnimation = SDHI_Parachute_Main_full_deploy
17+ stowedDrag = 0.22
18+ semiDeployedDrag = 1
19+ fullyDeployedDrag = 700
20+ minAirPressureToOpen = 0.75
21+ deployAltitude = 700
22+ deploymentSpeed = 6
23+ semiDeploymentSpeed = 1
24+ }
25+ }
26+
27+ @PART[SDHI_ParaDock_2_IACBM]:NEEDS[!RealChute]
28+ {
29+ !MODULE[RealChuteModule]{}
30+
31+ MODULE
32+ {
33+ name = ModuleParachute
34+ invertCanopy = true
35+ autoCutSpeed = 0.5
36+ capName = chute_cover_mains
37+ canopyName = canopy_main
38+ semiDeployedAnimation = SDHI_Parachute_Main_semi_deploy
39+ fullyDeployedAnimation = SDHI_Parachute_Main_full_deploy
40+ stowedDrag = 0.22
41+ semiDeployedDrag = 1
42+ fullyDeployedDrag = 700
43+ minAirPressureToOpen = 0.75
44+ deployAltitude = 700
45+ deploymentSpeed = 6
46+ semiDeploymentSpeed = 1
47+ }
48+ }
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