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GameData/SDHI/Service Module System/Parts Expand file tree Collapse file tree Original file line number Diff line number Diff line change 1111 model = SDHI/Service Module System/Parts/SDHI_2.5_ServiceModule/SM_UmbilicalSocket
1212 scale = 1, 1, 1
1313 }
14-
15- MODULE
16- {
17- name = FSanimateGeneric
18- animationName = SDHI_Socket_ShowHide_Toggle
19- startEventGUIName = Install Umbilical Port
20- endEventGUIName = Remove Umbilical Port
21- toggleActionName = Toggle Umbilical Port
22- customAnimationSpeed = 10
23- moduleID = 0
24- availableInEVA = false
25- availableInVessel = false
26- startDeployed = false
27- playAnimationOnEditorSpawn = false
28- }
14+
15+ MODULE
16+ {
17+ name = ModuleAnimateGeneric
18+ animationName = SDHI_Socket_ShowHide_Toggle
19+ startEventGUIName = Install Umbilical Port
20+ endEventGUIName = Remove Umbilical Port
21+ actionGUIName = Toggle Umbilical Port
22+ }
2923}
Original file line number Diff line number Diff line change @@ -91,21 +91,15 @@ childStageOffset = 1
9191 amount = 8
9292 maxAmount = 8
9393 }
94-
95- MODULE
96- {
97- name = FSanimateGeneric
98- animationName = SDHI_AeroShroud_HatchCover
99- startEventGUIName = Open Hatch Cover
100- endEventGUIName = Close Hatch Cover
101- toggleActionName = Toggle Hatch Cover
102- customAnimationSpeed = 1.0
103- moduleID = 0
104- startDeployed = false
105- playAnimationOnEditorSpawn = true
106- availableInEVA = true
107- EVArange = 2
108- }
94+
95+ MODULE
96+ {
97+ name = ModuleAnimateGeneric
98+ animationName = SDHI_AeroShroud_HatchCover
99+ startEventGUIName = Open Hatch Cover
100+ endEventGUIName = Close Hatch Cover
101+ actionGUIName = Toggle Hatch Cover
102+ }
109103
110104 MODULE
111105 {
Original file line number Diff line number Diff line change 6060 referenceAttachNode = top
6161 nodeType = IACBM_125
6262 }
63-
63+
6464 MODULE
65- {
66- name = FSanimateGeneric
67- animationName = SDHI_ParaDock_2_ActivePassiveToggle
68- startEventGUIName = Switch to Passive Mode
69- endEventGUIName = Switch to Active Mode
70- toggleActionName = Toggle Active/Passive Mode
71- customAnimationSpeed = 1.0
72- moduleID = 0
73- startDeployed = false
74- playAnimationOnEditorSpawn = true
75- }
65+ {
66+ name = ModuleAnimateGeneric
67+ animationName = SDHI_ParaDock_2_ActivePassiveToggle
68+ startEventGUIName = Switch to Passive Mode
69+ endEventGUIName = Switch to Active Mode
70+ actionGUIName = Toggle Active/Passive Mode
71+ }
7672
7773 MODULE
7874 {
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