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GameData/SDHI/Service Module System/Parts/SDHI_2.5_Heatshield Expand file tree Collapse file tree Original file line number Diff line number Diff line change 3232 breakingTorque = 280
3333 maxTemp = 1800
3434
35- //MODULE
36- //{
37- // name = ModuleFloatationDevice
38- // deployAnimation = SDHI_Float_Collar
39- //}
40-
41- MODULE
42- {
43- name = FSanimateGeneric
44- animationName = SDHI_Float_Collar
45- startEventGUIName = [TEST] Inflate Float
46- endEventGUIName = [TEST] Deflate Float
47- toggleActionName = Toggle Float
48- customAnimationSpeed = 1
49- moduleID = 0
50- startDeployed = false
51- playAnimationOnEditorSpawn = false
52- }
53-
54-
5535 MODULE
5636 {
5737 name = ModuleHeatShield
7757 amount = 1000
7858 maxAmount = 1000
7959 }
80-
81-
82-
83-
84-
60+
61+ MODULE {
62+ name = KMbuoyancy
63+ buoyancyForceInflated = 12
64+ forcePointName = buoy1
65+ isMaster = True
66+ sound_inflate = Klockheed_Martian/Sounds/inflateshort
67+ sound_deflate = Klockheed_Martian/Sounds/inflatelong
68+ }
69+ MODULE {
70+ name = KMbuoyancy
71+ isMaster = False
72+ buoyancyForceInflated = 12
73+ forcePointName = buoy2
74+ }
75+ MODULE {
76+ name = KMbuoyancy
77+ isMaster = False
78+ buoyancyForceInflated = 12
79+ forcePointName = buoy3
80+ }
81+ MODULE {
82+ name = KMbuoyancy
83+ isMaster = False
84+ buoyancyForceInflated = 12
85+ forcePointName = buoy4
86+ }
8587}
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