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Update SDHI_SMS_MMPatch_DeadlyReentry.cfg
In preparation for next Deadly Reentry update. (there shouldn't need to be any shield module parameter changes so just change the module to ModuleHeatShield and add depletedMaxTemp)
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Lines changed: 3 additions & 24 deletions

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GameData/SDHI/Service Module System/Parts/MM_configs/SDHI_SMS_MMPatch_DeadlyReentry.cfg

Lines changed: 3 additions & 24 deletions
Original file line numberDiff line numberDiff line change
@@ -19,30 +19,9 @@
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{
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// Remove stock ModuleAblator and associated Ablator resource
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!MODULE[ModuleAblator] {}
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!RESOURCE[Ablator] {}
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!thermalMassModifier = DELETE
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MODULE
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{
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name = ModuleHeatShield
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ablativeResource = AblativeShielding
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lossExp = -9000 // bumped up a bit
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lossConst = 1
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pyrolysisLossFactor = 3000 // bumped up a bit
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reentryConductivity = 0.01
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ablationTempThresh = 500 // bumped up a bit
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depletedMaxTemp = 1200 // Shield burns up at this temperature if ablator exhausted
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charMin = 0
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charMax = 0 // setting these two identical turns off the charring shader
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}
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RESOURCE
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@MODULE[ModuleAblator]
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{
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name = AblativeShielding
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amount = 1000
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maxAmount = 1000
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@name = ModuleHeatShield
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%depletedMaxTemp = 1200
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}
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}

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