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Update to Godot 4.6 beta2
1 parent ebc1740 commit 397d094

4 files changed

Lines changed: 22 additions & 9 deletions

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.github/disabled_classes.gdbuild

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@@ -124,7 +124,6 @@
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"MultiplayerAPI",
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"MultiplayerSpawner",
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"MultiplayerSynchronizer",
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"Mutex",
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"NavigationAgent2D",
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"NavigationAgent3D",
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"NavigationMesh",

.github/workflows/build.yml

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@@ -9,13 +9,13 @@ on:
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env:
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# Which godot version to use for exporting.
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GODOT_VERSION: 4.5.1
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GODOT_VERSION: 4.6
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# Which godot release to use for exporting. (stable/rc/beta/alpha)
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GODOT_RELEASE: stable
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GODOT_RELEASE: beta2
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# Used in the editor config file name. Do not change this for patch releases.
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GODOT_FEATURE_VERSION: 4.5
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GODOT_FEATURE_VERSION: 4.6
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# Commit hash
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GODOT_COMMIT_HASH: f62fdbde15035c5576dad93e586201f4d41ef0cb
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GODOT_COMMIT_HASH: 551ce8d47feda9c81c870314745366b24957624b
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PROJECT_NAME: VectorTouch
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BUILD_TYPE: ${{ github.event_name == 'workflow_dispatch' && 'release' || 'debug' }}
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BUILD_OPTIONS: lto=full production=yes deprecated=no minizip=no brotli=no vulkan=no openxr=no use_volk=no disable_3d=yes disable_physics_2d=yes disable_navigation_2d=yes modules_enabled_by_default=no module_freetype_enabled=yes module_gdscript_enabled=yes module_svg_enabled=yes module_jpg_enabled=yes module_text_server_adv_enabled=yes graphite=no module_webp_enabled=yes module_mbedtls_enabled=yes swappy=no build_profile=../vectortouch/.github/disabled_classes.gdbuild
@@ -128,7 +128,7 @@ jobs:
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cd vectortouch
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mkdir -p android/build/res/drawable
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cp godot_only/splash_anim.xml android/build/res/drawable/splash_anim.xml
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patch "android/build/src/com/godot/game/GodotApp.java" "godot_only/GodotApp.patch"
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patch "android/build/src/main/java/com/godot/game/GodotApp.java" "godot_only/GodotApp.patch"
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- name: Export debug project
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if: env.BUILD_TYPE == 'debug'

export_presets.cfg

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@@ -3,14 +3,18 @@
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name="Android"
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platform="Android"
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runnable=true
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advanced_options=true
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dedicated_server=false
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custom_features=""
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export_filter="all_resources"
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include_filter="*.toml"
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exclude_filter="godot_only/*, *.md, *.ico, *.icns"
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export_path=""
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patches=PackedStringArray()
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patch_delta_encoding=false
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patch_delta_compression_level_zstd=19
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patch_delta_min_reduction=0.1
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patch_delta_include_filters="*"
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patch_delta_exclude_filters=""
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encryption_include_filters=""
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encryption_exclude_filters=""
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seed=0
@@ -143,6 +147,7 @@ permissions/manage_accounts=false
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permissions/manage_app_tokens=false
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permissions/manage_documents=false
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permissions/manage_external_storage=false
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permissions/manage_media=false
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permissions/master_clear=false
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permissions/media_content_control=false
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permissions/modify_audio_settings=false
@@ -228,14 +233,18 @@ wear_os/swipe_to_dismiss=true
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name="Android-aab"
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platform="Android"
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runnable=false
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advanced_options=true
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dedicated_server=false
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custom_features=""
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export_filter="all_resources"
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include_filter="*.toml"
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exclude_filter="godot_only/*, *.md, *.ico, *.icns"
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export_path=""
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patches=PackedStringArray()
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patch_delta_encoding=false
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patch_delta_compression_level_zstd=19
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patch_delta_min_reduction=0.1
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patch_delta_include_filters="*"
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patch_delta_exclude_filters=""
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encryption_include_filters=""
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encryption_exclude_filters=""
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seed=0
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permissions/manage_app_tokens=false
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permissions/manage_documents=false
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permissions/manage_external_storage=false
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permissions/manage_media=false
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permissions/master_clear=false
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permissions/media_content_control=false
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permissions/modify_audio_settings=false

project.godot

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config_version=5
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[animation]
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compatibility/default_parent_skeleton_in_mesh_instance_3d=true
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[application]
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config/name="VectorTouch"
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config/version="1.0-alpha4"
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config/tags=PackedStringArray("application", "mobile", "project")
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run/main_scene="uid://bihwwoedqcyo8"
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config/use_custom_user_dir=true
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config/features=PackedStringArray("4.5")
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config/features=PackedStringArray("4.6")
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run/low_processor_mode=true
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boot_splash/bg_color=Color(0.101960786, 0.101960786, 0.101960786, 1)
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boot_splash/show_image=false

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