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Fix crash when running CI builds
1 parent 5c1d85f commit c0db11e

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Lines changed: 1 addition & 6 deletions

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.github/disabled_classes.gdbuild

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@@ -62,7 +62,6 @@
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"FramebufferCacheRD",
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"GDExtension",
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"GDExtensionManager",
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"GDScriptNativeClass",
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"GLTFAccessor",
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"GLTFAnimation",
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"GLTFBufferView",
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"ImageFormatLoader",
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"ImporterMesh",
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"InstancePlaceholder",
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"JNISingleton",
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"JSONRPC",
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"JavaClass",
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"JavaClassWrapper",
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"JavaObject",
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"JointLimitation3D",
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"KinematicCollision2D",
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"KinematicCollision3D",

.github/workflows/build.yml

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GODOT_COMMIT_HASH: 89cea143987d564363e15d207438530651d943ac
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PROJECT_NAME: VectorTouch
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BUILD_TYPE: ${{ github.event_name == 'workflow_dispatch' && 'release' || 'debug' }}
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BUILD_OPTIONS: lto=full production=yes deprecated=no minizip=no d3d12=no brotli=no vulkan=no openxr=no use_volk=no disable_3d=yes disable_physics_2d=yes disable_navigation_2d=yes modules_enabled_by_default=no module_freetype_enabled=yes module_gdscript_enabled=yes module_svg_enabled=yes module_jpg_enabled=yes module_text_server_adv_enabled=yes graphite=no module_webp_enabled=yes module_mbedtls_enabled=yes swappy=no build_profile=../vectortouch/.github/disabled_classes.gdbuild
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BUILD_OPTIONS: lto=full production=yes minizip=no d3d12=no brotli=no vulkan=no openxr=no use_volk=no disable_3d=yes disable_physics_2d=yes disable_navigation_2d=yes modules_enabled_by_default=no module_freetype_enabled=yes module_gdscript_enabled=yes module_svg_enabled=yes module_jpg_enabled=yes module_text_server_adv_enabled=yes graphite=no module_webp_enabled=yes module_mbedtls_enabled=yes swappy=no build_profile=../vectortouch/.github/disabled_classes.gdbuild
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GODOT_REPO: https://github.com/godotengine/godot.git
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jobs:

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