Purpose
State machine is getting a revamp to make it more dependable/reliable in team401/coppercore#148. This removes our ability to instantly transition, so any logic that depends on firing multiple triggers back to back will fail to work. This means that we have to actually permit transitions the way it's intended (e.g. instead of going OTF -> Joysticks -> Linear, we have to permit OTF -> Linear and handle that correctly).
Project Scope
Purpose
State machine is getting a revamp to make it more dependable/reliable in team401/coppercore#148. This removes our ability to instantly transition, so any logic that depends on firing multiple triggers back to back will fail to work. This means that we have to actually permit transitions the way it's intended (e.g. instead of going OTF -> Joysticks -> Linear, we have to permit OTF -> Linear and handle that correctly).
Project Scope