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Copy pathSceneDelegate.swift
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73 lines (50 loc) · 2.65 KB
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//
// SceneDelegate.swift
// Network
//
// Created by Tilek on 10/4/22.
//
import UIKit
class SceneDelegate: UIResponder, UIWindowSceneDelegate {
var window: UIWindow?
func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
if let ws = scene as? UIWindowScene{
let appearance = UINavigationBarAppearance()
appearance.titleTextAttributes = [NSAttributedString.Key.foregroundColor : UIColor.white]
appearance.backgroundColor = .gray
UINavigationBar.appearance().standardAppearance = appearance
UINavigationBar.appearance().compactScrollEdgeAppearance = appearance
let myWindow = UIWindow(windowScene: ws)
let navContr = UINavigationController()
let vc = ViewController()
navContr.viewControllers = [vc]
UINavigationBar.appearance().scrollEdgeAppearance = appearance
myWindow.rootViewController = navContr
self.window = myWindow
myWindow.makeKeyAndVisible()
}
}
func sceneDidDisconnect(_ scene: UIScene) {
// Called as the scene is being released by the system.
// This occurs shortly after the scene enters the background, or when its session is discarded.
// Release any resources associated with this scene that can be re-created the next time the scene connects.
// The scene may re-connect later, as its session was not necessarily discarded (see `application:didDiscardSceneSessions` instead).
}
func sceneDidBecomeActive(_ scene: UIScene) {
// Called when the scene has moved from an inactive state to an active state.
// Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
}
func sceneWillResignActive(_ scene: UIScene) {
// Called when the scene will move from an active state to an inactive state.
// This may occur due to temporary interruptions (ex. an incoming phone call).
}
func sceneWillEnterForeground(_ scene: UIScene) {
// Called as the scene transitions from the background to the foreground.
// Use this method to undo the changes made on entering the background.
}
func sceneDidEnterBackground(_ scene: UIScene) {
// Called as the scene transitions from the foreground to the background.
// Use this method to save data, release shared resources, and store enough scene-specific state information
// to restore the scene back to its current state.
}
}