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VOID_Styles.cs
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264 lines (221 loc) · 6.65 KB
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// VOID
//
// cs
//
// Copyright © 2014, toadicus
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without modification,
// are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation and/or other
// materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its contributors may be used
// to endorse or promote products derived from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
// INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
// WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// This file contains concepts and code dervied from the KSPPluginFramework, © 2014 TriggerAu.
// Used under the terms of The MIT License (MIT).
using System;
using System.Collections.Generic;
using UnityEngine;
namespace VOID
{
public static class VOID_Styles
{
private static Dictionary<string, GUIStyle> styles;
public static GUIStyle GetStyle(string name)
{
GUIStyle style;
if (styles.TryGetValue(name, out style))
{
return style;
}
return null;
}
public static bool HasStyle(string name)
{
return styles.ContainsKey(name);
}
public static bool TryGetStyle(string name, out GUIStyle style)
{
return styles.TryGetValue(name, out style);
}
public static GUIStyle none
{
get;
private set;
}
public static GUIStyle labelDefault
{
get;
private set;
}
public static GUIStyle labelLink
{
get;
private set;
}
public static GUIStyle labelCenter
{
get;
private set;
}
public static GUIStyle labelCenterBold
{
get;
private set;
}
public static GUIStyle labelGreen
{
get;
private set;
}
public static GUIStyle labelHud
{
get;
private set;
}
public static GUIStyle labelRight
{
get;
private set;
}
public static GUIStyle labelRed
{
get;
private set;
}
public static GUIStyle currentTooltip
{
get;
private set;
}
public static GUISkin defUnitySkin
{
get;
private set;
}
public static GUISkin defKSPSkin
{
get;
private set;
}
public static void OnSkinChanged()
{
if (defUnitySkin == null && GUI.skin != null)
{
defUnitySkin = GUI.skin;
}
if (defKSPSkin == null && HighLogic.Skin != null)
{
defKSPSkin = HighLogic.Skin;
}
none = GUIStyle.none;
labelDefault = new GUIStyle(GUI.skin.label);
labelLink = new GUIStyle(GUI.skin.label);
labelLink.fontStyle = FontStyle.Italic;
labelLink.fontSize = (int)((float)labelLink.fontSize * .8f);
labelCenter = new GUIStyle(GUI.skin.label);
labelCenter.normal.textColor = Color.white;
labelCenter.alignment = TextAnchor.UpperCenter;
labelCenterBold = new GUIStyle(GUI.skin.label);
labelCenterBold.normal.textColor = Color.white;
labelCenterBold.alignment = TextAnchor.UpperCenter;
labelCenterBold.fontStyle = FontStyle.Bold;
labelHud = new GUIStyle(labelDefault);
labelRight = new GUIStyle(GUI.skin.label);
labelRight.normal.textColor = Color.white;
labelRight.alignment = TextAnchor.UpperRight;
labelRed = new GUIStyle(GUI.skin.label);
labelRed.normal.textColor = Color.red;
labelGreen = new GUIStyle(GUI.skin.label);
labelGreen.normal.textColor = Color.green;
styles.Clear();
var properties = typeof(VOID_Styles).GetProperties(
System.Reflection.BindingFlags.Static | System.Reflection.BindingFlags.Public);
for (int pIdx = 0; pIdx < properties.Length; pIdx++)
{
var property = properties[pIdx];
if (typeof(GUIStyle).IsAssignableFrom(property.PropertyType))
{
GUIStyle style = property.GetValue(null, null) as GUIStyle;
if (style != null)
{
styles[property.Name] = style;
}
}
}
if (VOID_Data.CoreInitialized)
{
SetCurrentTooltip();
}
}
static VOID_Styles()
{
tooltipCache = new Dictionary<GUISkin, GUIStyle>();
styles = new Dictionary<string, GUIStyle>();
OnSkinChanged();
}
private static Dictionary<GUISkin, GUIStyle> tooltipCache;
/// <summary>
/// Private routine that sets the tooltip based on the Current skin
/// </summary>
private static void SetCurrentTooltip()
{
//Use the custom skin if it exists
if (!tooltipCache.ContainsKey(VOID_Data.Core.Skin))
{
//otherwise lets build a style for the defaults or take the label style otherwise
if (VOID_Data.Core.Skin == defUnitySkin)
tooltipCache[VOID_Data.Core.Skin] = new GUIStyle(defUnitySkin.box);
/*else if (VOID_Data.Core.Skin == defKSPSkin)
tooltipCache[VOID_Data.Core.Skin] = GenDefKSPTooltip();*/
else
{
tooltipCache[VOID_Data.Core.Skin] = genGenericTooltip();
}
}
currentTooltip = tooltipCache[VOID_Data.Core.Skin];
}
/// <summary>
/// private function that creates a tooltip style for KSP
/// </summary>
/// <returns>New Default Tooltip style for KSP</returns>
private static GUIStyle GenDefKSPTooltip()
{
//build a new style to return
GUIStyle retStyle = new GUIStyle(defKSPSkin.label);
//build the background
Texture2D texBack = new Texture2D(1, 1, TextureFormat.ARGB32, false);
texBack.SetPixel(0, 0, new Color(0.5f, 0.5f, 0.5f, 0.95f));
texBack.Apply();
retStyle.normal.background = texBack;
//set some text defaults
retStyle.normal.textColor = new Color32(224, 224, 224, 255);
retStyle.padding = new RectOffset(3, 3, 3, 3);
retStyle.alignment = TextAnchor.MiddleCenter;
return retStyle;
}
private static GUIStyle genGenericTooltip()
{
GUIStyle genericStyle = new GUIStyle(VOID_Data.Core.Skin.textField);
genericStyle.fontStyle = FontStyle.Normal;
genericStyle.normal.textColor = (Color)XKCDColors.OffWhite;
genericStyle.padding = new RectOffset(3, 3, 3, 3);
return genericStyle;
}
}
}