Implementation of concurrent racing videogame listen server architecture and centralized control architecture using Relay with Netcode for GameObjects framework
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Updated
Jul 23, 2024 - C#
Implementation of concurrent racing videogame listen server architecture and centralized control architecture using Relay with Netcode for GameObjects framework
Unreal Engine 5.6 Steam listen-server multiplayer racing prototype focused on session flow, lobby travel, countdown, and win/loss replication.
First team project, multiplayer racing game
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