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Copy pathLintRule_Blueprint_Vars_NoConfigFlag.cpp
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LintRule_Blueprint_Vars_NoConfigFlag.cpp
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40 lines (32 loc) · 1.41 KB
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// Copyright 2019-2020 Gamemakin LLC. All Rights Reserved.
#include "LintRules/LintRule_Blueprint_Vars_NoConfigFlag.h"
#include "LintRuleSet.h"
#include "Engine/Blueprint.h"
#include "EdGraphSchema_K2.h"
ULintRule_Blueprint_Vars_NoConfigFlag::ULintRule_Blueprint_Vars_NoConfigFlag(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
}
bool ULintRule_Blueprint_Vars_NoConfigFlag::PassesRule_Internal_Implementation(UObject* ObjectToLint, const ULintRuleSet* ParentRuleSet, TArray<FLintRuleViolation>& OutRuleViolations) const
{
UBlueprint* Blueprint = CastChecked<UBlueprint>(ObjectToLint);
bool bRuleViolated = false;
FText FixTextTemplate = NSLOCTEXT("Linter", "BlueprintVarsNoConfigFlag", "{Previous}{WhiteSpace}Please disable the config flag on variable {VarName}.");
FText AllFixes;
for (FBPVariableDescription Desc : Blueprint->NewVariables)
{
FString PropName = Desc.VarName.ToString();
FText TypeName = UEdGraphSchema_K2::TypeToText(Desc.VarType);
if ((Desc.PropertyFlags & CPF_Config) == CPF_Config)
{
AllFixes = FText::FormatNamed(FixTextTemplate, TEXT("Previous"), AllFixes, TEXT("VarName"), FText::FromString(PropName), TEXT("WhiteSpace"), bRuleViolated ? FText::FromString(TEXT("\r\n")) : FText::GetEmpty());
bRuleViolated = true;
}
}
if (bRuleViolated)
{
OutRuleViolations.Push(FLintRuleViolation(ObjectToLint, GetClass(), AllFixes));
return false;
}
return true;
}