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MarketplaceLinter.Build.cs
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46 lines (41 loc) · 1.1 KB
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// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class MarketplaceLinter : ModuleRules
{
public MarketplaceLinter(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"Linter"
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject",
"Engine",
"Slate",
"SlateCore",
"RenderCore",
"UnrealEd",
"GraphEditor",
"AssetTools",
"EditorStyle",
"Projects",
"BlueprintGraph",
"InputCore",
"StandaloneRenderer",
"PropertyEditor",
"LevelEditor",
"LauncherPlatform",
"AppFramework",
"DesktopPlatform",
"UATHelper"
// ... add private dependencies that you statically link with here ...
}
);
}
}