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EditorActiveCameraStreamObject.cpp
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125 lines (99 loc) · 3.3 KB
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// Copyright Epic Games, Inc. All Rights Reserved.
#include "EditorActiveCameraStreamObject.h"
#include "MobuLiveLinkUtilities.h"
#include "CameraStreamObject.h"
#include "ModelStreamObject.h"
#include "Roles/LiveLinkCameraRole.h"
#include "Roles/LiveLinkCameraTypes.h"
FEditorActiveCameraStreamObject::FEditorActiveCameraStreamObject()
: SubjectName("EditorActiveCamera")
, bIsActive(true)
, bSendAnimatable(false)
{
}
FEditorActiveCameraStreamObject::~FEditorActiveCameraStreamObject()
{
}
const bool FEditorActiveCameraStreamObject::ShouldShowInUI() const
{
return false;
}
const FString FEditorActiveCameraStreamObject::GetStreamOptions() const
{
// Stream options are not valid on Editor camera
return FString();
};
FName FEditorActiveCameraStreamObject::GetSubjectName() const
{
return SubjectName;
};
void FEditorActiveCameraStreamObject::UpdateSubjectName(FName NewSubjectName)
{
// Subject name is not changeable on the Editor camera
};
int FEditorActiveCameraStreamObject::GetStreamingMode() const
{
return 0;
};
void FEditorActiveCameraStreamObject::UpdateStreamingMode(int NewStreamingMode)
{
// Streaming mode is not changeable on the Editor camera
};
bool FEditorActiveCameraStreamObject::GetActiveStatus() const
{
return bIsActive;
};
void FEditorActiveCameraStreamObject::UpdateActiveStatus(bool bIsNowActive)
{
bIsActive = bIsNowActive;
};
bool FEditorActiveCameraStreamObject::GetSendAnimatableStatus() const
{
return bSendAnimatable;
};
void FEditorActiveCameraStreamObject::UpdateSendAnimatableStatus(bool bNewSendAnimatable)
{
if (bSendAnimatable != bNewSendAnimatable)
{
bSendAnimatable = bNewSendAnimatable;
}
};
const FBModel* FEditorActiveCameraStreamObject::GetModelPointer() const
{
return nullptr;
};
const FString FEditorActiveCameraStreamObject::GetRootName() const
{
// Root Name is not valid on Editor camera
return FString();
}
bool FEditorActiveCameraStreamObject::IsValid() const
{
// Editor camera is always valid
return true;
}
void FEditorActiveCameraStreamObject::Refresh(const TSharedPtr<ILiveLinkProvider> Provider)
{
FBSystem System;
const FBCamera* CameraModel = System.Scene->Renderer->CurrentCamera;
FLiveLinkStaticDataStruct CameraData(FLiveLinkCameraStaticData::StaticStruct());
FModelStreamObject::UpdateSubjectTransformStaticData(CameraModel, bSendAnimatable, *CameraData.Cast<FLiveLinkCameraStaticData>());
FCameraStreamObject::UpdateSubjectCameraStaticData(CameraModel, *CameraData.Cast<FLiveLinkCameraStaticData>());
Provider->UpdateSubjectStaticData(SubjectName, ULiveLinkCameraRole::StaticClass(), MoveTemp(CameraData));
}
void FEditorActiveCameraStreamObject::UpdateSubjectFrame(const TSharedPtr<ILiveLinkProvider> Provider, FLiveLinkWorldTime WorldTime, FQualifiedFrameTime QualifiedFrameTime)
{
if (!bIsActive)
{
return;
}
FBSystem System;
const FBCamera* CameraModel = System.Scene->Renderer->CurrentCamera;
if (CameraModel)
{
FLiveLinkFrameDataStruct CameraData(FLiveLinkCameraFrameData::StaticStruct());
FModelStreamObject::UpdateSubjectTransformFrameData(CameraModel, bSendAnimatable, WorldTime, QualifiedFrameTime, *CameraData.Cast<FLiveLinkTransformFrameData>());
FCameraStreamObject::UpdateSubjectCameraFrameData(CameraModel, *CameraData.Cast<FLiveLinkCameraFrameData>());
Provider->UpdateSubjectFrameData(SubjectName, MoveTemp(CameraData));
}
}