- https://www.researchgate.net/publication/360311826_Procedural_Texturing_of_Solid_Wood_with_Knots - https://github.com/marialarsson/procedural_knots - https://github.com/pmndrs/drei?tab=readme-ov-file#shadermaterial - https://github.com/FarazzShaikh/THREE-CustomShaderMaterial will also mean we don't need strict cubes, so can have proper rounded edges.
will also mean we don't need strict cubes, so can have proper rounded edges.