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I recommand you download this update just because of the added measures to downloads that fail.
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## Running and using this mod
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It's pretty easy, download the mod's jar file and run minecraft.
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No extra nonsense or dependencies to install just like the original modmenu mod.
@@ -17,11 +20,9 @@ Since this mod needs to see the mods, i created a secondary server side mod name
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You can download the appropriate version of [SCMC](https://github.com/SkellyBuilds/scmc) for your server, make sure to read the documentation so that you don't make your members download unnecessary server side mods that aren't flagged as server side only.
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## ChangeLog
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* Fixed the calculations for Showing [Number] servers
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* Added different (buggy) colors for optional & required mods for the mod list.
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* Optional mods are an thing now (As of SCMC version 0.9.2.7) and they are now natively supported to servermodmenu
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* Bug fixes
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****Added SRV support! Learn more [here](https://github.com/SkellyBuilds/scmc/wiki/Getting-started-using-SCMC#how-do-i-use-different-ports-properly)***
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You wouldn't be seeing much BIG changelogs other than bug fixes and added adjustments as the first release itself had everything
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* Adding measures to prevent downloading or setting the wrong variables when a download fails
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* A bit of GUI fixes.
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## Stuff that hasn't been worked on
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***Translations - Switching the language that isn't EN_US will pretty make the mod chaotic. I will plan on making a crowdin as well but for now. Sorry :(**
this.client.setScreen(newConfirmationScreen(this, this::resCB, this::backCB, Text.literal("All of your mods have finished downloading! Do you wish to close the game?")
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