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AbilityObjEditing.wurst
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12323 lines (7356 loc) · 347 KB
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package AbilityObjEditing
import public ObjEditingNatives
public class AbilityDefinition
protected ObjectDefinition def
construct(int newAbilityId, int origAbilityId)
def = createObjectDefinition("w3a", newAbilityId, origAbilityId)
function setName(string value)
def.setLvlDataString("anam", 0, 0, value)
function setEditorSuffix(string value)
def.setLvlDataString("ansf", 0, 0, value)
function setHeroAbility(bool value)
def.setLvlDataBoolean("aher", 0, 0, value)
function setItemAbility(bool value)
def.setLvlDataBoolean("aite", 0, 0, value)
function setRace(string value)
def.setLvlDataString("arac", 0, 0, value)
function setButtonPositionNormalX(int value)
def.setLvlDataInt("abpx", 0, 0, value)
function setButtonPositionNormalY(int value)
def.setLvlDataInt("abpy", 0, 0, value)
function setButtonPositionTurnOffX(int value)
def.setLvlDataInt("aubx", 0, 0, value)
function setButtonPositionTurnOffY(int value)
def.setLvlDataInt("auby", 0, 0, value)
function setButtonPositionResearchX(int value)
def.setLvlDataInt("arpx", 0, 0, value)
function setButtonPositionResearchY(int value)
def.setLvlDataInt("arpy", 0, 0, value)
function setIconNormal(string value)
def.setLvlDataString("aart", 0, 0, value)
function setIconTurnOff(string value)
def.setLvlDataString("auar", 0, 0, value)
function setIconResearch(string value)
def.setLvlDataString("arar", 0, 0, value)
function setCaster(string value)
def.setLvlDataString("acat", 0, 0, value)
function setTarget(string value)
def.setLvlDataString("atat", 0, 0, value)
function setSpecial(string value)
def.setLvlDataString("asat", 0, 0, value)
function setEffect(string value)
def.setLvlDataString("aeat", 0, 0, value)
function setAreaEffect(string value)
def.setLvlDataString("aaea", 0, 0, value)
function setLightningEffects(string value)
def.setLvlDataString("alig", 0, 0, value)
function setMissileArt(string value)
def.setLvlDataString("amat", 0, 0, value)
function setMissileSpeed(int value)
def.setLvlDataInt("amsp", 0, 0, value)
function setMissileArc(real value)
def.setLvlDataUnreal("amac", 0, 0, value)
function setMissileHomingEnabled(bool value)
def.setLvlDataBoolean("amho", 0, 0, value)
function setTargetAttachments(int value)
def.setLvlDataInt("atac", 0, 0, value)
function setTargetAttachmentPoint(string value)
def.setLvlDataString("ata0", 0, 0, value)
function setTargetAttachmentPoint1(string value)
def.setLvlDataString("ata1", 0, 0, value)
function setTargetAttachmentPoint2(string value)
def.setLvlDataString("ata2", 0, 0, value)
function setTargetAttachmentPoint3(string value)
def.setLvlDataString("ata3", 0, 0, value)
function setTargetAttachmentPoint4(string value)
def.setLvlDataString("ata4", 0, 0, value)
function setTargetAttachmentPoint5(string value)
def.setLvlDataString("ata5", 0, 0, value)
function setCasterAttachments(int value)
def.setLvlDataInt("acac", 0, 0, value)
function setCasterAttachmentPoint(string value)
def.setLvlDataString("acap", 0, 0, value)
function setCasterAttachmentPoint1(string value)
def.setLvlDataString("aca1", 0, 0, value)
function setSpecialAttachmentPoint(string value)
def.setLvlDataString("aspt", 0, 0, value)
function setAnimationNames(string value)
def.setLvlDataString("aani", 0, 0, value)
function setTooltipNormal(int level, string value)
def.setLvlDataString("atp1", level, 0, value)
function setTooltipTurnOff(int level, string value)
def.setLvlDataString("aut1", level, 0, value)
function setTooltipNormalExtended(int level, string value)
def.setLvlDataString("aub1", level, 0, value)
function setTooltipTurnOffExtended(int level, string value)
def.setLvlDataString("auu1", level, 0, value)
function setTooltipLearn(string value)
def.setLvlDataString("aret", 0, 0, value)
function setTooltipLearnExtended(string value)
def.setLvlDataString("arut", 0, 0, value)
function setHotkeyLearn(string value)
def.setLvlDataString("arhk", 0, 0, value)
function setHotkeyNormal(string value)
def.setLvlDataString("ahky", 0, 0, value)
function setHotkeyTurnOff(string value)
def.setLvlDataString("auhk", 0, 0, value)
function setRequirements(string value)
def.setLvlDataString("areq", 0, 0, value)
function setRequirementsLevels(string value)
def.setLvlDataString("arqa", 0, 0, value)
function setCheckDependencies(bool value)
def.setLvlDataBoolean("achd", 0, 0, value)
function setPriorityforSpellSteal(int value)
def.setLvlDataInt("apri", 0, 0, value)
function setOrderStringUseTurnOn(string value)
def.setLvlDataString("aord", 0, 0, value)
function setOrderStringTurnOff(string value)
def.setLvlDataString("aoru", 0, 0, value)
function setOrderStringActivate(string value)
def.setLvlDataString("aoro", 0, 0, value)
function setOrderStringDeactivate(string value)
def.setLvlDataString("aorf", 0, 0, value)
function setEffectSound(string value)
def.setLvlDataString("aefs", 0, 0, value)
function setEffectSoundLooping(string value)
def.setLvlDataString("aefl", 0, 0, value)
function setLevels(int value)
def.setLvlDataInt("alev", 0, 0, value)
function setRequiredLevel(int value)
def.setLvlDataInt("arlv", 0, 0, value)
function setLevelSkipRequirement(int value)
def.setLvlDataInt("alsk", 0, 0, value)
function setTargetsAllowed(int level, string value)
def.setLvlDataString("atar", level, 0, value)
function setCastingTime(int level, real value)
def.setLvlDataUnreal("acas", level, 0, value)
function setDurationNormal(int level, real value)
def.setLvlDataUnreal("adur", level, 0, value)
function setDurationHero(int level, real value)
def.setLvlDataUnreal("ahdu", level, 0, value)
function setCooldown(int level, real value)
def.setLvlDataUnreal("acdn", level, 0, value)
function setManaCost(int level, int value)
def.setLvlDataInt("amcs", level, 0, value)
function setAreaofEffect(int level, real value)
def.setLvlDataUnreal("aare", level, 0, value)
function setCastRange(int level, real value)
def.setLvlDataUnreal("aran", level, 0, value)
function setBuffs(int level, string value)
def.setLvlDataString("abuf", level, 0, value)
function setEffects(int level, string value)
def.setLvlDataString("aeff", level, 0, value)
function setUnitSkinID(string value)
def.setLvlDataString("ausk", 0, 0, value)
public class AbilityDefinitionPurgeOrb extends AbilityDefinition
construct(int newAbilityId)
super(newAbilityId, 'AIpg')
function setAttackUpdateFrequency(int level, int value)
def.setLvlDataInt("Prg2", level, 2, value)
function setUnitPauseDuration(int level, real value)
def.setLvlDataUnreal("Prg4", level, 4, value)
function setHeroPauseDuration(int level, real value)
def.setLvlDataUnreal("Prg5", level, 5, value)
function setSummonedUnitDamage(int level, real value)
def.setLvlDataUnreal("Prg3", level, 3, value)
function setManaLoss(int level, int value)
def.setLvlDataInt("Prg6", level, 6, value)
function setMovementUpdateFrequency(int level, int value)
def.setLvlDataInt("Prg1", level, 1, value)
public class AbilityDefinitionOrbOfVenom extends AbilityDefinition
construct(int newAbilityId)
super(newAbilityId, 'AIpb')
function setDamageBonusDice(int level, int value)
def.setLvlDataInt("Idic", level, 1, value)
function setEnabledAttackIndex(int level, int value)
def.setLvlDataInt("Iob5", level, 5, value)
function setDamageBonus(int level, real value)
def.setLvlDataUnreal("Idam", level, 1, value)
public class AbilityDefinitionCycloneCreep extends AbilityDefinition
construct(int newAbilityId)
super(newAbilityId, 'ACcy')
function setCanBeDispelled(int level, bool value)
def.setLvlDataBoolean("cyc1", level, 1, value)
public class AbilityDefinitionColdArrowsCreep extends AbilityDefinition
construct(int newAbilityId)
super(newAbilityId, 'ACcw')
function setStackFlags(int level, string value)
def.setLvlDataString("Hca4", level, 4, value)
function setExtraDamage(int level, real value)
def.setLvlDataUnreal("Hca1", level, 1, value)
function setMovementSpeedFactor(int level, real value)
def.setLvlDataUnreal("Hca2", level, 2, value)
function setAttackSpeedFactor(int level, real value)
def.setLvlDataUnreal("Hca3", level, 3, value)
public class AbilityDefinitionTornadoDamage extends AbilityDefinition
construct(int newAbilityId)
super(newAbilityId, 'Atdg')
function setSmallDamageRadius(int level, real value)
def.setLvlDataUnreal("Tdg4", level, 4, value)
function setMediumDamagePerSecond(int level, real value)
def.setLvlDataUnreal("Tdg3", level, 3, value)
function setMediumDamageRadius(int level, real value)
def.setLvlDataUnreal("Tdg2", level, 2, value)
function setDamagePerSecond(int level, real value)
def.setLvlDataUnreal("Tdg1", level, 1, value)
function setSmallDamagePerSecond(int level, real value)
def.setLvlDataUnreal("Tdg5", level, 5, value)
public class AbilityDefinitionCrushingWave extends AbilityDefinition
construct(int newAbilityId)
super(newAbilityId, 'ACcv')
function setDistance(int level, real value)
def.setLvlDataUnreal("Ucs3", level, 3, value)
function setDamage(int level, real value)
def.setLvlDataUnreal("Ucs1", level, 1, value)
function setMaxDamage(int level, real value)
def.setLvlDataUnreal("Ucs2", level, 2, value)
function setFinalArea(int level, real value)
def.setLvlDataUnreal("Ucs4", level, 4, value)
public class AbilityDefinitionCurseCreep extends AbilityDefinition
construct(int newAbilityId)
super(newAbilityId, 'ACcs')
function setChancetoMiss(int level, real value)
def.setLvlDataUnreal("Crs", level, 1, value)
public class AbilityDefinitionCriticalStrikeCreep extends AbilityDefinition
construct(int newAbilityId)
super(newAbilityId, 'ACct')
function setChancetoEvade(int level, real value)
def.setLvlDataUnreal("Ocr4", level, 4, value)
function setChancetoCriticalStrike(int level, real value)
def.setLvlDataUnreal("Ocr1", level, 1, value)
function setDamageMultiplier(int level, real value)
def.setLvlDataUnreal("Ocr2", level, 2, value)
function setNeverMiss(int level, bool value)
def.setLvlDataBoolean("Ocr5", level, 5, value)
function setData(int level, bool value)
def.setLvlDataBoolean("Ocr6", level, 6, value)
function setDamageBonus(int level, real value)
def.setLvlDataUnreal("Ocr3", level, 3, value)
public class AbilityDefinitionCrippleCreep extends AbilityDefinition
construct(int newAbilityId)
super(newAbilityId, 'ACcr')
function setMovementSpeedReduction(int level, real value)
def.setLvlDataUnreal("Cri1", level, 1, value)
function setAttackSpeedReduction(int level, real value)
def.setLvlDataUnreal("Cri2", level, 2, value)
function setDamageReduction(int level, real value)
def.setLvlDataUnreal("Cri3", level, 3, value)
public class AbilityDefinitionArchMageMassTeleport extends AbilityDefinition
construct(int newAbilityId)
super(newAbilityId, 'AHmt')
function setCastingDelay(int level, real value)
def.setLvlDataUnreal("Hmt2", level, 2, value)
function setUseTeleportClustering(int level, bool value)
def.setLvlDataBoolean("Hmt3", level, 3, value)
function setNumberofUnitsTeleported(int level, int value)
def.setLvlDataInt("Hmt1", level, 1, value)
public class AbilityDefinitionSlow1 extends AbilityDefinition
construct(int newAbilityId)
super(newAbilityId, 'AIos')
function setAlwaysAutocast(int level, bool value)
def.setLvlDataBoolean("Slo3", level, 3, value)
function setAttackSpeedFactor(int level, real value)
def.setLvlDataUnreal("Slo2", level, 2, value)
function setMovementSpeedFactor(int level, real value)
def.setLvlDataUnreal("Slo1", level, 1, value)
public class AbilityDefinitionCannibalizeCreep extends AbilityDefinition
construct(int newAbilityId)
super(newAbilityId, 'ACcn')
function setHitPointsperSecond(int level, real value)
def.setLvlDataUnreal("Can1", level, 1, value)
function setMaxHitPoints(int level, real value)
def.setLvlDataUnreal("Can2", level, 2, value)
public class AbilityDefinitionChainLightningCreep extends AbilityDefinition
construct(int newAbilityId)
super(newAbilityId, 'ACcl')
function setNumberofTargetsHit(int level, int value)
def.setLvlDataInt("Ocl2", level, 2, value)
function setDamageperTarget(int level, real value)
def.setLvlDataUnreal("Ocl1", level, 1, value)
function setDamageReductionperTarget(int level, real value)
def.setLvlDataUnreal("Ocl3", level, 3, value)
public class AbilityDefinitionCharm extends AbilityDefinition
construct(int newAbilityId)
super(newAbilityId, 'ACch')
function setMaximumCreepLevel(int level, int value)
def.setLvlDataInt("Nch1", level, 1, value)
public class AbilityDefinitionStpm extends AbilityDefinition
construct(int newAbilityId)
super(newAbilityId, 'Stpm')
function setRequiredUnitType(int level, string value)
def.setLvlDataString("tpi1", level, 1, value)
function setConvertedUnitType(int level, string value)
def.setLvlDataString("tpi2", level, 2, value)
public class AbilityDefinitionCleavingAttackCreep extends AbilityDefinition
construct(int newAbilityId)
super(newAbilityId, 'ACce')
function setDistributedDamageFactor(int level, real value)
def.setLvlDataUnreal("nca1", level, 1, value)
public class AbilityDefinitionLichFrostArmorAutocast extends AbilityDefinition
construct(int newAbilityId)
super(newAbilityId, 'AUfu')
function setArmorBonus(int level, real value)
def.setLvlDataUnreal("Ufa2", level, 2, value)
function setArmorDuration(int level, real value)
def.setLvlDataUnreal("Ufa1", level, 1, value)
public class AbilityDefinitionRoar1 extends AbilityDefinition
construct(int newAbilityId)
super(newAbilityId, 'Ara2')
function setPreferFriendlies(int level, bool value)
def.setLvlDataBoolean("Roa6", level, 6, value)
function setPreferHostiles(int level, bool value)
def.setLvlDataBoolean("Roa5", level, 5, value)
function setMaxUnits(int level, int value)
def.setLvlDataInt("Roa7", level, 7, value)
function setDamageIncrease(int level, real value)
def.setLvlDataUnreal("Roa1", level, 1, value)
function setManaRegen(int level, real value)
def.setLvlDataUnreal("Roa4", level, 4, value)
function setLifeRegenerationRate(int level, real value)
def.setLvlDataUnreal("Roa3", level, 3, value)
function setDefenseIncrease(int level, int value)
def.setLvlDataInt("Roa2", level, 2, value)
public class AbilityDefinitionCarrionSwarmCreep extends AbilityDefinition
construct(int newAbilityId)
super(newAbilityId, 'ACca')
function setDistance(int level, real value)
def.setLvlDataUnreal("Ucs3", level, 3, value)
function setDamage(int level, real value)
def.setLvlDataUnreal("Ucs1", level, 1, value)
function setMaxDamage(int level, real value)
def.setLvlDataUnreal("Ucs2", level, 2, value)
function setFinalArea(int level, real value)
def.setLvlDataUnreal("Ucs4", level, 4, value)
public class AbilityDefinitionFrostBolt extends AbilityDefinition
construct(int newAbilityId)
super(newAbilityId, 'ACcb')
function setDamage(int level, real value)
def.setLvlDataUnreal("Htb1", level, 1, value)
public class AbilityDefinitionDeathDamageSapper extends AbilityDefinition
construct(int newAbilityId)
super(newAbilityId, 'Adda')
function setFullDamageRadius(int level, real value)
def.setLvlDataUnreal("Dda1", level, 1, value)
function setPartialDamageRadius(int level, real value)
def.setLvlDataUnreal("Dda3", level, 3, value)
function setPartialDamageAmount(int level, real value)
def.setLvlDataUnreal("Dda4", level, 4, value)
function setFullDamageAmount(int level, real value)
def.setLvlDataUnreal("Dda2", level, 2, value)
public class AbilityDefinitionInnerFire extends AbilityDefinition
construct(int newAbilityId)
super(newAbilityId, 'Ainf')
function setDamageIncrease(int level, real value)
def.setLvlDataUnreal("Inf1", level, 1, value)
function setLifeRegenRate(int level, real value)
def.setLvlDataUnreal("Inf4", level, 4, value)
function setDefenseIncrease(int level, int value)
def.setLvlDataInt("Inf2", level, 2, value)
function setAutocastRange(int level, real value)
def.setLvlDataUnreal("Inf3", level, 3, value)
public class AbilityDefinitionGoldMine extends AbilityDefinition
construct(int newAbilityId)
super(newAbilityId, 'Agld')
function setMiningCapacity(int level, int value)
def.setLvlDataInt("Gld3", level, 3, value)
function setMaxGold(int level, int value)
def.setLvlDataInt("Gld1", level, 1, value)
function setMiningDuration(int level, real value)
def.setLvlDataUnreal("Gld2", level, 2, value)
public class AbilityDefinitionRaiseDead extends AbilityDefinition
construct(int newAbilityId)
super(newAbilityId, 'Arai')
function setUnitsSummonedTypeOne(int level, int value)
def.setLvlDataInt("Rai1", level, 1, value)
function setUnitsSummonedTypeTwo(int level, int value)
def.setLvlDataInt("Rai2", level, 2, value)
function setUnitTypeOne(int level, string value)
def.setLvlDataString("Rai3", level, 3, value)
function setUnitTypeForLimitCheck(int level, string value)
def.setLvlDataString("Raiu", level, 0, value)
function setUnitTypeTwo(int level, string value)
def.setLvlDataString("Rai4", level, 4, value)
public class AbilityDefinitionDevourDragonCreep extends AbilityDefinition
construct(int newAbilityId)
super(newAbilityId, 'ACdv')
function setMaxCreepLevel(int level, int value)
def.setLvlDataInt("Dev1", level, 1, value)
public class AbilityDefinitionDevour extends AbilityDefinition
construct(int newAbilityId)
super(newAbilityId, 'Adev')
function setMaxCreepLevel(int level, int value)
def.setLvlDataInt("Dev1", level, 1, value)
public class AbilityDefinitionPenguinSqueek extends AbilityDefinition
construct(int newAbilityId)
super(newAbilityId, 'AIpz')
function setHitPointsGained(int level, int value)
def.setLvlDataInt("Ihpg", level, 1, value)
public class AbilityDefinitionAdet extends AbilityDefinition
construct(int newAbilityId)
super(newAbilityId, 'Adet')
function setDetectionType(int level, string value)
def.setLvlDataString("Det1", level, 1, value)
public class AbilityDefinitionDrainLifeCreep extends AbilityDefinition
construct(int newAbilityId)
super(newAbilityId, 'ACdr')
function setManaPointsDrained(int level, real value)
def.setLvlDataUnreal("Ndr2", level, 2, value)
function setLifeTransferredPerSecond(int level, real value)
def.setLvlDataUnreal("Ndr4", level, 4, value)
function setBonusManaFactor(int level, real value)
def.setLvlDataUnreal("Ndr8", level, 8, value)
function setBonusLifeFactor(int level, real value)
def.setLvlDataUnreal("Ndr6", level, 6, value)
function setHitPointsDrained(int level, real value)
def.setLvlDataUnreal("Ndr1", level, 1, value)
function setManaTransferredPerSecond(int level, real value)
def.setLvlDataUnreal("Ndr5", level, 5, value)
function setBonusLifeDecay(int level, real value)
def.setLvlDataUnreal("Ndr7", level, 7, value)
function setBonusManaDecay(int level, real value)
def.setLvlDataUnreal("Ndr9", level, 9, value)
function setDrainIntervalseconds(int level, real value)
def.setLvlDataUnreal("Ndr3", level, 3, value)
public class AbilityDefinitionPermanentHitPointBonusSmall extends AbilityDefinition
construct(int newAbilityId)
super(newAbilityId, 'AIpx')
function setMaxLifeGained(int level, int value)
def.setLvlDataInt("Ilif", level, 1, value)
public class AbilityDefinitionDivineShieldCreep extends AbilityDefinition
construct(int newAbilityId)
super(newAbilityId, 'ACds')
function setCanDeactivate(int level, bool value)
def.setLvlDataBoolean("Hds1", level, 1, value)
public class AbilityDefinitionEluneSGrace extends AbilityDefinition
construct(int newAbilityId)
super(newAbilityId, 'Aegr')
function setDamageTaken(int level, real value)
def.setLvlDataUnreal("Def1", level, 1, value)
function setChancetoDeflect(int level, real value)
def.setLvlDataUnreal("Def6", level, 6, value)
function setDeflectDamageTakenPiercing(int level, real value)
def.setLvlDataUnreal("Def7", level, 7, value)
function setDeflectDamageTakenSpells(int level, real value)
def.setLvlDataUnreal("Def8", level, 8, value)
function setDamageDealt(int level, real value)
def.setLvlDataUnreal("Def2", level, 2, value)
function setMagicDamageReduction(int level, real value)
def.setLvlDataUnreal("Def5", level, 5, value)
function setMovementSpeedFactor(int level, real value)
def.setLvlDataUnreal("Def3", level, 3, value)
function setAttackSpeedFactor(int level, real value)
def.setLvlDataUnreal("Def4", level, 4, value)
public class AbilityDefinitionItemPotionVampirism extends AbilityDefinition
construct(int newAbilityId)
super(newAbilityId, 'AIpv')
function setDamageBonus(int level, real value)
def.setLvlDataUnreal("ipv1", level, 1, value)
function setAmountIsRawValue(int level, bool value)
def.setLvlDataBoolean("ipv3", level, 3, value)
function setLifeStealAmount(int level, real value)
def.setLvlDataUnreal("ipv2", level, 2, value)
public class AbilityDefinitionFrostArmorCreepAutocast extends AbilityDefinition
construct(int newAbilityId)
super(newAbilityId, 'ACf2')
function setArmorBonus(int level, real value)
def.setLvlDataUnreal("Ufa2", level, 2, value)
function setArmorDuration(int level, real value)
def.setLvlDataUnreal("Ufa1", level, 1, value)
public class AbilityDefinitionFingerOfPain21Button extends AbilityDefinition
construct(int newAbilityId)
super(newAbilityId, 'ACf3')
function setGraphicDelay(int level, real value)
def.setLvlDataUnreal("Nfd1", level, 1, value)
function setGraphicDuration(int level, real value)
def.setLvlDataUnreal("Nfd2", level, 2, value)
function setDamage(int level, real value)
def.setLvlDataUnreal("Nfd3", level, 3, value)
public class AbilityDefinitionPurgeWandOfNegation extends AbilityDefinition
construct(int newAbilityId)
super(newAbilityId, 'AIpw')
function setAttackUpdateFrequency(int level, int value)
def.setLvlDataInt("Prg2", level, 2, value)
function setUnitPauseDuration(int level, real value)
def.setLvlDataUnreal("Prg4", level, 4, value)
function setHeroPauseDuration(int level, real value)
def.setLvlDataUnreal("Prg5", level, 5, value)
function setSummonedUnitDamage(int level, real value)
def.setLvlDataUnreal("Prg3", level, 3, value)
function setManaLoss(int level, int value)
def.setLvlDataInt("Prg6", level, 6, value)
function setMovementUpdateFrequency(int level, int value)
def.setLvlDataInt("Prg1", level, 1, value)
public class AbilityDefinitionPotionOfManaRegenGreater extends AbilityDefinition
construct(int newAbilityId)
super(newAbilityId, 'AIpr')
function setManaRegenerated(int level, real value)
def.setLvlDataUnreal("irl2", level, 2, value)
function setNoTargetRequired(int level, bool value)
def.setLvlDataBoolean("irl4", level, 4, value)
function setAllowWhenFull(int level, string value)
def.setLvlDataString("irl3", level, 3, value)
function setDispelOnAttack(int level, bool value)
def.setLvlDataBoolean("irl5", level, 5, value)
function setLifeRegenerated(int level, real value)
def.setLvlDataUnreal("irl1", level, 1, value)
public class AbilityDefinitionAbolishMagicCreep extends AbilityDefinition
construct(int newAbilityId)
super(newAbilityId, 'ACdm')
function setManaLoss(int level, real value)
def.setLvlDataUnreal("Adm1", level, 1, value)
function setSummonedUnitDamage(int level, real value)
def.setLvlDataUnreal("Adm2", level, 2, value)
public class AbilityDefinitionEntangledGoldMine extends AbilityDefinition
construct(int newAbilityId)
super(newAbilityId, 'Aegm')
function setGoldperInterval(int level, int value)
def.setLvlDataInt("Egm1", level, 1, value)
function setIntervalDuration(int level, real value)
def.setLvlDataUnreal("Egm2", level, 2, value)
public class AbilityDefinitionPurgeTotemSP extends AbilityDefinition
construct(int newAbilityId)
super(newAbilityId, 'AIps')
function setAttackUpdateFrequency(int level, int value)
def.setLvlDataInt("Prg2", level, 2, value)
function setUnitPauseDuration(int level, real value)
def.setLvlDataUnreal("Prg4", level, 4, value)
function setHeroPauseDuration(int level, real value)
def.setLvlDataUnreal("Prg5", level, 5, value)
function setSummonedUnitDamage(int level, real value)
def.setLvlDataUnreal("Prg3", level, 3, value)
function setManaLoss(int level, int value)
def.setLvlDataInt("Prg6", level, 6, value)
function setMovementUpdateFrequency(int level, int value)
def.setLvlDataInt("Prg1", level, 1, value)
public class AbilityDefinitionInventory2SlotUnitOrc extends AbilityDefinition
construct(int newAbilityId)
super(newAbilityId, 'Aion')
function setItemCapacity(int level, int value)
def.setLvlDataInt("inv1", level, 1, value)
function setCanGetItems(int level, bool value)
def.setLvlDataBoolean("inv4", level, 4, value)
function setCanUseItems(int level, bool value)
def.setLvlDataBoolean("inv3", level, 3, value)
function setDropItemsOnDeath(int level, bool value)
def.setLvlDataBoolean("inv2", level, 2, value)
function setCanDropItems(int level, bool value)
def.setLvlDataBoolean("inv5", level, 5, value)
public class AbilityDefinitionPotionOfManaRegenLesser extends AbilityDefinition
construct(int newAbilityId)
super(newAbilityId, 'AIpl')
function setManaRegenerated(int level, real value)
def.setLvlDataUnreal("irl2", level, 2, value)
function setNoTargetRequired(int level, bool value)
def.setLvlDataBoolean("irl4", level, 4, value)
function setAllowWhenFull(int level, string value)
def.setLvlDataString("irl3", level, 3, value)
function setDispelOnAttack(int level, bool value)
def.setLvlDataBoolean("irl5", level, 5, value)
function setLifeRegenerated(int level, real value)
def.setLvlDataUnreal("irl1", level, 1, value)
public class AbilityDefinitionDefend extends AbilityDefinition
construct(int newAbilityId)
super(newAbilityId, 'Adef')
function setDamageTaken(int level, real value)
def.setLvlDataUnreal("Def1", level, 1, value)
function setChancetoDeflect(int level, real value)
def.setLvlDataUnreal("Def6", level, 6, value)
function setDeflectDamageTakenPiercing(int level, real value)
def.setLvlDataUnreal("Def7", level, 7, value)
function setDeflectDamageTakenSpells(int level, real value)
def.setLvlDataUnreal("Def8", level, 8, value)
function setDamageDealt(int level, real value)
def.setLvlDataUnreal("Def2", level, 2, value)
function setMagicDamageReduction(int level, real value)
def.setLvlDataUnreal("Def5", level, 5, value)
function setMovementSpeedFactor(int level, real value)
def.setLvlDataUnreal("Def3", level, 3, value)
function setAttackSpeedFactor(int level, real value)
def.setLvlDataUnreal("Def4", level, 4, value)
public class AbilityDefinitionItemPlaceMine extends AbilityDefinition
construct(int newAbilityId)
super(newAbilityId, 'AIpm')
function setUnitType(int level, string value)
def.setLvlDataString("ipmu", level, 0, value)
public class AbilityDefinitionDarkConversionFast extends AbilityDefinition
construct(int newAbilityId)
super(newAbilityId, 'SNdc')
function setConversionUnit(int level, string value)
def.setLvlDataString("Ndc2", level, 0, value)
function setRacetoConvert(int level, string value)
def.setLvlDataString("Ndc1", level, 1, value)
public class AbilityDefinitionSuperDeathAndDecay extends AbilityDefinition
construct(int newAbilityId)
super(newAbilityId, 'SNdd')
function setBuildingReduction(int level, real value)
def.setLvlDataUnreal("Udd2", level, 2, value)
function setMaxLifeDrainedperSecond(int level, real value)
def.setLvlDataUnreal("Udd1", level, 1, value)
public class AbilityDefinitionDevourMagicCreep extends AbilityDefinition
construct(int newAbilityId)
super(newAbilityId, 'ACde')
function setManaPerUnit(int level, real value)
def.setLvlDataUnreal("dvm2", level, 2, value)
function setLifePerBuff(int level, real value)
def.setLvlDataUnreal("dvm3", level, 3, value)
function setManaPerBuff(int level, real value)
def.setLvlDataUnreal("dvm4", level, 4, value)
function setIgnoreFriendlyBuffs(int level, bool value)
def.setLvlDataBoolean("dvm6", level, 6, value)
function setLifePerUnit(int level, real value)
def.setLvlDataUnreal("dvm1", level, 1, value)
function setSummonedUnitDamage(int level, real value)
def.setLvlDataUnreal("dvm5", level, 5, value)
public class AbilityDefinitionSelfDestruct3ClockwerkGoblins extends AbilityDefinition
construct(int newAbilityId)
super(newAbilityId, 'Asd3')
function setFullDamageRadius(int level, real value)
def.setLvlDataUnreal("Dda1", level, 1, value)
function setBuildingDamageFactor(int level, real value)
def.setLvlDataUnreal("Sds1", level, 5, value)
function setPartialDamageRadius(int level, real value)
def.setLvlDataUnreal("Dda3", level, 3, value)
function setPartialDamageAmount(int level, real value)
def.setLvlDataUnreal("Dda4", level, 4, value)
function setExplodesonDeath(int level, bool value)
def.setLvlDataBoolean("Sds6", level, 6, value)
function setFullDamageAmount(int level, real value)
def.setLvlDataUnreal("Dda2", level, 2, value)