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This package adds the ability to create custom post-processing effects for the universal render pipeline in a manner similar to [PPSv2](https://github.com/Unity-Technologies/PostProcessing) and [HDRP's Custom Post Process](https://docs.unity3d.com/Packages/com.unity.render-pipelines.high-definition@8.2/manual/Custom-Post-Process.html). It is supposed to be a replacement for Unity's **PPSv2** till URP internally supports custom post-processing effects.
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**Note:** You can already add you custom effects to URP by inheriting from the `ScriptableRendererFeature` and `ScriptableRenderPass` classes. I personally find this to be a hassle and that is why I wrote this package merely for convenience. I also took it as a chance to pick up the features I like from every post-processing solution I used in Unity.
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Don't hesitate to [open an issue](https://github.com/yahiaetman/urp-custom-pps/issues/new/choose) if you find any bugs or have any feature requests. I can't promise to quickly reply but I will do it as soon as I can. [Pull requests](https://github.com/yahiaetman/urp-custom-pps/compare) are also very welcome.
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