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Fix typo in property name used for AssetReference usage search (#48)
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Lines changed: 3 additions & 1 deletion

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Plugins/AssetUsageDetector/Editor/AssetUsageDetectorSearchFunctions.cs

Lines changed: 3 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -187,7 +187,9 @@ private static string ExtractGUIDFromString( string str )
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internal static readonly Func<SpriteAtlas, Sprite[]> spriteAtlasPackedSpritesGetter = (Func<SpriteAtlas, Sprite[]>) Delegate.CreateDelegate( typeof( Func<SpriteAtlas, Sprite[]> ), typeof( SpriteAtlasExtensions ).GetMethod( "GetPackedSprites", BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Static ) );
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#if ASSET_USAGE_ADDRESSABLES
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private readonly PropertyInfo assetReferenceSubObjectTypeGetter = typeof( AssetReference ).GetProperty( "SubOjbectType", BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance );
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private readonly PropertyInfo assetReferenceSubObjectTypeGetter =
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typeof( AssetReference ).GetProperty( "SubObjectType", BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance )
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?? typeof( AssetReference ).GetProperty( "SubOjbectType", BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance );
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#endif
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#if ASSET_USAGE_VFX_GRAPH

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