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= Asset Usage Detector (v2.4.2) =
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= Asset Usage Detector (v2.5.0) =
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Online documentation available at: https://github.com/yasirkula/UnityAssetUsageDetector
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E-mail: yasirkula@gmail.com
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### ABOUT
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This tool helps you find usages of the selected asset(s) and/or scene object(s), i.e. lists the objects that refer to them.
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### HOW TO
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- Open "Window-Asset Usage Detector" window, configure the settings and hit "GO!". You can also right click an object and select "Search For References"
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- Asset Usage Detector window can be locked via the "Lock" button in its context menu (or via the lock icon at the top-right corner). If all the
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open windows are locked, "Search For References" opens a new window
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- Seach results are split into different groups (scenes, assets, Project Settings) and each group displays its search results in its own tree view.
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Tree views support multi-selection and keyboard navigation. It's possible to hide groups or rows via their context menu (right click)
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- Each root row in a group's tree view represents a different searched object and is drawn with an outline. Usage(s) of a searched object are listed under it as
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child rows (with indentation). If a child row's label contains bold text inside square brackets (e.g. "[Variable: m_Shader]"), then that text describes how
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its parent row is connected to that row (i.e. the value assigned to the m_Shader variable of that row is its parent row). Child rows can have their own children
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as some references involve multiple steps (e.g. when a Texture reference is found in a material which is used in a prefab which is referenced by a scene object)
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- Rows with green tint to their left are the main references. For example, main references in a scene are the GameObjects that belong to that scene
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- Rows with yellow tint are the parent rows of the selected row(s). To see a row's connection to the searched object, the yellow tinted rows can be traversed
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from bottom to top (or, you can hover the cursor over a row and see its connection to the searched object in a tooltip)
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- Rows with gradient blue tint are the other occurrences of the selected row(s) (a row can appear multiple times in the tree view, right clicking the row and
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selecting "Expand All Occurrences" will reveal them all)
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- When "Hide duplicate rows" option is enabled and a row's label starts with "[D]", then it means that the row has appeared in the tree view before and its children
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were omitted to simplify the search results (because otherwise the same child rows would be displayed for each occurrence of that row). Only the first occurrence
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of a row will display its children when "Hide duplicate rows" is enabled. To find a row's first occurrence, you can right click it and select "Select First Occurrence"
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- Inside "Unused Objects" group, if a row's label starts with "[!]", then it means that some of its children are used in the project and it isn't safe to delete
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that object. Right clicking the row and selecting "Show Used Children" will reveal the used children
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- When a prefab's row is double clicked, that prefab is automatically opened in Prefab Mode
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- Selections in tree views are completely independent from each other, it isn't possible to multi-select objects in different tree views. Likewise, selected rows in
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a tree view won't be highlighted in other tree views. "Hide duplicate rows" also works independently for each tree view
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- You can tweak most settings/colors via "Project Settings/yasirkula/Asset Usage Detector" page (on older versions, this menu is located at "Preferences" window)
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Documentation: https://github.com/yasirkula/UnityAssetUsageDetector
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E-mail: yasirkula@gmail.com

package.json

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{
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"name": "com.yasirkula.assetusagedetector",
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"displayName": "Asset Usage Detector",
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"version": "2.4.2",
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"version": "2.5.0",
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"documentationUrl": "https://github.com/yasirkula/UnityAssetUsageDetector",
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"changelogUrl": "https://github.com/yasirkula/UnityAssetUsageDetector/releases",
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"licensesUrl": "https://github.com/yasirkula/UnityAssetUsageDetector/blob/master/LICENSE.txt",

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