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@@ -1626,6 +1635,11 @@ private VariableGetterHolder[] GetFilteredVariablesForType( Type type )
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// Ignore "meshFilter" property of TextMeshPro and TMP_SubMesh components because this property adds a MeshFilter component to the object if it doesn't exist
// Ignore "users" property of TerrainData because it returns the Terrains in the scene that use that TerrainData. This causes issues with callStack because TerrainData
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// is already in callStack when Terrains are searched via "users" property of it and hence, Terrain->TerrainData references for that TerrainData can't be found in scenes
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// (this is how callStack works, it prevents searching an object if it's already in callStack to avoid infinite recursion)
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