@@ -350,7 +350,7 @@ public SearchResult Run( Parameters searchParameters )
350350
351351 // Initialize the nodes of searched asset(s)
352352 foreach ( Object obj in objectsToSearchSet )
353- searchedUnityObjects . Add ( obj . GetHashCode ( ) , PopReferenceNode ( obj ) ) ;
353+ searchedUnityObjects . Add ( obj . GetInstanceID ( ) , PopReferenceNode ( obj ) ) ;
354354
355355 // Progressbar values
356356 int searchProgress = 0 ;
@@ -672,7 +672,7 @@ private void CalculateUnusedObjects( List<SearchResultGroup> searchResult, out H
672672 else
673673 {
674674 for ( Transform parent = ( ( GameObject ) obj ) . transform . parent ; parent != null ; parent = parent . parent )
675- usedObjectPathsSet . Add ( parent . gameObject . GetHashCode ( ) . ToString ( ) ) ;
675+ usedObjectPathsSet . Add ( parent . gameObject . GetInstanceID ( ) . ToString ( ) ) ;
676676 }
677677 }
678678 }
@@ -739,13 +739,13 @@ private void CalculateUnusedObjects( List<SearchResultGroup> searchResult, out H
739739 if ( ! searchedTopmostGameObject )
740740 {
741741 if ( obj is GameObject )
742- unusedMainObjectNodes [ obj . GetHashCode ( ) . ToString ( ) ] = node ;
742+ unusedMainObjectNodes [ obj . GetInstanceID ( ) . ToString ( ) ] = node ;
743743 else
744744 currentSearchResultGroup . AddReference ( node ) ;
745745 }
746746 else // List child GameObject scene objects under their parent GameObject
747747 {
748- string dictionaryKey = searchedTopmostGameObject . GetHashCode ( ) . ToString ( ) ;
748+ string dictionaryKey = searchedTopmostGameObject . GetInstanceID ( ) . ToString ( ) ;
749749 List < ReferenceNode > unusedSubObjectNodesAtPath ;
750750 if ( ! unusedSubObjectNodes . TryGetValue ( dictionaryKey , out unusedSubObjectNodesAtPath ) )
751751 unusedSubObjectNodes [ dictionaryKey ] = unusedSubObjectNodesAtPath = new List < ReferenceNode > ( 2 ) ;
@@ -1012,14 +1012,14 @@ private ReferenceNode SearchObject( object obj )
10121012 {
10131013 if ( assetsToSearchSet . Count == 0 )
10141014 {
1015- searchedUnityObjects . Add ( unityObject . GetHashCode ( ) , null ) ;
1015+ searchedUnityObjects . Add ( unityObject . GetInstanceID ( ) , null ) ;
10161016 return null ;
10171017 }
10181018
10191019 assetPath = AssetDatabase . GetAssetPath ( unityObject ) ;
10201020 if ( excludedAssetsPathsSet . Contains ( assetPath ) || ! AssetHasAnyReference ( assetPath ) )
10211021 {
1022- searchedUnityObjects . Add ( unityObject . GetHashCode ( ) , null ) ;
1022+ searchedUnityObjects . Add ( unityObject . GetInstanceID ( ) , null ) ;
10231023 return null ;
10241024 }
10251025 }
@@ -1089,13 +1089,13 @@ private ReferenceNode SearchObject( object obj )
10891089 if ( ! searchingSourceAsset )
10901090 {
10911091 if ( obj is Object )
1092- searchedUnityObjects . Add ( unityObject . GetHashCode ( ) , result ) ;
1092+ searchedUnityObjects . Add ( unityObject . GetInstanceID ( ) , result ) ;
10931093 else
10941094 searchedObjects . Add ( GetNodeObjectHash ( obj ) , result ) ;
10951095 }
10961096 else if ( result != null )
10971097 {
1098- result . CopyReferencesTo ( searchedUnityObjects [ unityObject . GetHashCode ( ) ] ) ;
1098+ result . CopyReferencesTo ( searchedUnityObjects [ unityObject . GetInstanceID ( ) ] ) ;
10991099 PoolReferenceNode ( result ) ;
11001100 }
11011101 }
@@ -1229,7 +1229,7 @@ private bool TryGetReferenceNode( object nodeObject, out ReferenceNode reference
12291229 {
12301230 if ( nodeObject is Object )
12311231 {
1232- if ( searchedUnityObjects . TryGetValue ( nodeObject . GetHashCode ( ) , out referenceNode ) )
1232+ if ( searchedUnityObjects . TryGetValue ( ( ( Object ) nodeObject ) . GetInstanceID ( ) , out referenceNode ) )
12331233 return true ;
12341234 }
12351235 else if ( searchedObjects . TryGetValue ( GetNodeObjectHash ( nodeObject ) , out referenceNode ) )
@@ -1245,7 +1245,7 @@ private ReferenceNode GetReferenceNode( object nodeObject )
12451245 ReferenceNode result ;
12461246 if ( nodeObject is Object )
12471247 {
1248- int hash = nodeObject . GetHashCode ( ) ;
1248+ int hash = ( ( Object ) nodeObject ) . GetInstanceID ( ) ;
12491249 if ( ! searchedUnityObjects . TryGetValue ( hash , out result ) || result == null )
12501250 {
12511251 result = PopReferenceNode ( nodeObject ) ;
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