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privatereadonlyGUIContentpopupVisibilityLogFilterLabel=newGUIContent("Log Filter","Determines which log types will show the popup on screen");
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#endif
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privatereadonlyGUIContentreceivedLogTypesLabel=newGUIContent("Received Log Types","Only these logs will be received by the console window, other logs will simply be skipped");
Copy file name to clipboardExpand all lines: Plugins/IngameDebugConsole/Scripts/DebugLogManager.cs
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@@ -180,16 +180,12 @@ public class DebugLogManager : MonoBehaviour
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privateboolreceiveLogcatLogsInAndroid=false;
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#pragma warning disable 0414
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#if UNITY_2018_3_OR_NEWER// On older Unity versions, disabling CS0169 is problematic: "Cannot restore warning 'CS0169' because it was disabled globally"
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#pragma warning disable 0169
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#endif
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[SerializeField]
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[HideInInspector]
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[Tooltip("Native logs will be filtered using these arguments. If left blank, all native logs of the application will be logged to the console. But if you want to e.g. see Admob's logs only, you can enter \"-s Ads\" (without quotes) here")]
// OnApplicationQuit isn't reliable on some Unity versions when Application.wantsToQuit is used; Application.quitting is the only reliable solution on those versions
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