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copyLogButtonHeight=(copyLogButton.transformasRectTransform).anchoredPosition.y+(copyLogButton.transformasRectTransform).sizeDelta.y+2f;// 2f: space between text and button
Copy file name to clipboardExpand all lines: Plugins/IngameDebugConsole/Scripts/DebugLogManager.cs
+13-3Lines changed: 13 additions & 3 deletions
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@@ -199,9 +199,13 @@ public class DebugLogManager : MonoBehaviour
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[Tooltip("If enabled, on Android and iOS devices with notch screens, the console window's popup won't be obscured by the screen cutouts")]
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internalboolpopupAvoidsScreenCutout=false;
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[SerializeField]
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[Tooltip("If a log is longer than this limit, it will be truncated. This helps avoid reaching Unity's 65000 vertex limit for UI canvases")]
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internalintmaxLogLength=10000;
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[SerializeField]
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[Tooltip("If a log that isn't expanded is longer than this limit, it will be truncated. This greatly optimizes scrolling speed of collapsed logs if their log messages are long.")]
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