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Copy pathserver.cpp
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506 lines (404 loc) · 15.4 KB
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#include "server.h"
MemoryPool message::memorypool;
//关闭msg的所有fd和event
int Server::close_events_and_fds(struct message * msg){
shutdown(msg->src_fd, SHUT_RDWR);
shutdown(msg->dst_fd, SHUT_RDWR);
event_del(msg->ev1);
event_del(msg->ev2);
}
//msg->ev1-->use to write data
int Server::handleWriteToServer(void * arg){
//printf("handleWriteToServer is invoked!\n");
struct message *msg = (struct message *)arg;
msg->valid = send(msg->dst_fd, msg->buff, msg->valid, 0);
if(msg->valid > 0){
bzero(msg->buff, msg->valid);
}
else{
if(msg->valid == -1){
msg->stage = 8;
}
close_events_and_fds(msg);
}
}
//msg->ev2-->use to write data
int Server::handleWriteToClient(void * arg){
//printf("handleWriteToClient is invoked!\n");
struct message *msg = (struct message *)arg;
msg->valid = send(msg->src_fd, msg->buff, msg->valid, 0);
if(msg->valid > 0){
bzero(msg->buff, msg->valid);
}
else{
if(msg->valid == -1){
msg->stage = 8;
msg->error = ERROR_TRANSMISSION;
}
close_events_and_fds(msg);
}
}
//msg->ev1
void Server::handleReadFromClient(int fd, short event, void * arg){
//printf("handleReadFromClient is invoked!\n");
struct message *msg = (struct message *)arg;
if(event & EV_READ){
//MTU最大为1500,除去TCP和IP头部,剩余1460字节
msg->valid = recv(msg->src_fd, msg->buff, 1460, 0);
if(msg->valid > 0){
handleWriteToServer((void *)msg);
if(handleWriteToServer((void *)msg) != msg->valid){
msg->stage = 8;
msg->error = ERROR_VALID;
}
event_add(msg->ev1, NULL);
}
else{
if(msg->valid == -1){
msg->stage = 8;
msg->error = ERROR_TRANSMISSION;
}
close_events_and_fds(msg);
}
}
else if(event & EV_TIMEOUT){
close_events_and_fds(msg);
}
}
//msg->ev2
void Server::handleReadFromServer(int fd, short event, void * arg){
//printf("handleReadFromServer is invoked!\n");
struct message *msg = (struct message *)arg;
if(event & EV_READ){
//MTU最大为1500,除去TCP和IP头部,剩余1460字节
msg->valid = recv(msg->dst_fd, msg->buff, 1460, 0);
if(msg->valid > 0){
if(handleWriteToClient((void *)msg) != msg->valid){
msg->stage = 8;
msg->error = ERROR_VALID;
}
event_add(msg->ev1, NULL);
}
else{
if(msg->valid == -1){
msg->stage = 8;
}
close_events_and_fds(msg);
}
}
else if(event & EV_TIMEOUT){
close_events_and_fds(msg);
}
}
void Server::handleConnToServer(struct bufferevent *bev, short event, void * arg){
struct message * msg = (struct message *)arg;
printf("Program is running here!\n");
if(event & BEV_EVENT_CONNECTED){
msg->stage = 4;
//连接上后可以获得fd
msg->dst_fd = bufferevent_getfd(bev);
while(true){
if(msg->stage == 4){
//先发送reponse报文,表示目标主机已经连接上了
bzero(msg->buff, 10);
msg->buff[0] = '\x05';
msg->buff[3] = '\x01';
//返回地址为0.0.0.0和端口0,因为它只是通知信息,要满足报文结构
msg->valid = send(msg->src_fd, msg->buff, 10, 0);
if(msg->valid != 10){
msg->error = ERROR_VALID;
msg->stage = 8;
}
//持续监听
//ev1 负责从客户端读取数据发送到远端服务器
//ev2 负责从远端服务器读取数据发送到客户端
msg->ev1 = event_new(msg->base, msg->src_fd, EV_READ|EV_PERSIST, handleReadFromClient, (void *)msg);
msg->ev2 = event_new(msg->base, msg->dst_fd, EV_READ|EV_PERSIST, handleReadFromServer, (void *)msg);
////将两事件注册到msg上,在错误或关闭时,可以消去事件
event_add(msg->ev1, &msg->timeout);
event_add(msg->ev2, &msg->timeout);
//此处是正常状态,正常的跳出整个连接即可
msg->stage = 5;
break;
}
else if(msg->stage == 8){
shutdown(msg->src_fd, SHUT_RDWR);
shutdown(msg->dst_fd, SHUT_RDWR);
break;
}
}
}
else if(event & BEV_EVENT_TIMEOUT){
//连接超时,到远端服务器的时间超时
shutdown(msg->src_fd, SHUT_RDWR);
shutdown(msg->dst_fd, SHUT_RDWR);
}
}
//*********************Stage的各种状态***********************//
//
// 成功的状态:
//
// stage = 0: 建立与到客户端的连接
//
// stage = 1; 对加密方法进行沟通
//
// stage = 2; 对目标地址和端口进行沟通
//
// stage = 3; 建立到目标的connect
//
// stage = 4; 成功建立到目标的connect
//
// stage = 5; 建立双向通信后,进行双方数据发送
//
// 失败的状态:
//
// stage = 6; 未建立到客户端的连接
//
// stage = 7; 建立了到客户端的连接,但未建立到服务器的连接
//
// stage = 8; 建立了双向连接,但仍出现了错误
//
//*********************Stage的各种状态***********************//
void Server::handleConnFromMain(int fd, short event, void * arg){
struct message * msg = (struct message *)arg;
msg->stage = 1;
while(true){
if(msg->stage == 1){
//1:接收版本号、加密方法数目和加密方法
//2:从加密方法中,选择一项加密方法,并告知客户端
msg->valid = recv(msg->src_fd, (char *)&msg->header, 2, 0);
if(msg->valid != 2){
msg->stage = 7;
msg->error = ERROR_VALID;
}
if(msg->header.ver != SOCKS_VERSION5){
//协议错误,根据sock5协议标准,此情况下无需回答
msg->stage = 7;
msg->error = ERROR_PROTOCOL;
continue;
}
//选择加密方式
if(msg->header.method == 0){
//默认不加密
msg->select_method = 0x00;
}
else{
//在剩下255种加密方法中选择一种,长度也可能不是255,由第二字节决定
msg->select_method = rand()%msg->header.method;
char * methods = new char[msg->header.method];
msg->valid = recv(msg->src_fd, methods, msg->header.method, 0);
if(msg->valid != msg->header.method){
delete [] methods;
msg->error = ERROR_VALID;
msg->stage = 7;
continue;
}
msg->select_method = methods[msg->select_method];
delete [] methods;
}
//将选择出来的加密方式传给客户端
//[TODO]为了简便,直接用0,后面修改
//header.method = msg->select_method;
msg->header.method = '\x00';
msg->valid = send(msg->src_fd, (char *)&msg->header, 2, 0);
if(msg->valid != 2){
msg->error = ERROR_VALID;
msg->stage = 7;
continue;
}
msg->stage = 2;
}
else if(msg->stage == 2){
//1.获取远端服务器的地址和端口,将域名翻译为IP
//从客户端接收信息
msg->valid = recv(msg->src_fd, (char *)&msg->connect_info, 4, 0);
//接收4字节的连接信息
if(msg->valid != 4){
msg->error = ERROR_VALID;
msg->stage = 7;
continue;
}
//这里最长的是域名,可能有128位,而IPV4与IPV6都只有几位,
//用char足矣,且方便读取域名信息
char address_len;
switch(msg->connect_info.atyp){
case 0x01:
//IPV4类型
address_len = 4;
break;
case 0x03:
//[TODO]域名还没有完成
msg->valid = recv(msg->src_fd, &address_len, 1, 0);
if(msg->valid != 1){
//类型是域名,则他有一个位用来解析为ip
msg->error = ERROR_VALID;
msg->stage = 7;
continue;
}
break;
case 0x04:
break;
}
//这里如果是域名,它的长度是不固定的,所以要new
char * address = new char[address_len];
msg->valid = recv(msg->src_fd, address, address_len, 0);
if(msg->valid != address_len){
msg->error = ERROR_VALID;
msg->stage = 7;
continue;
}
msg->valid = recv(msg->src_fd, (char *)&msg->dst_addr.sin_port, 2, 0);
if(msg->valid != 2){
msg->error = ERROR_VALID;
msg->stage = 7;
continue;
}
msg->dst_addr.sin_family = AF_INET;
msg->dst_addr.sin_port = msg->dst_addr.sin_port;
//域名查找较为复杂,稍后完成[TODO]
if(msg->connect_info.atyp == 0x03){
//使用域名查询
struct hostent * h;
char * tmpaddr = new char[address_len+1];
memcpy(tmpaddr, address, address_len);
tmpaddr[address_len-1] = '\0';
h = gethostbyname(address);
printf("Address:");
for(int j = 0; j < address_len; ++j){
printf("%c", address[j]);
}
printf("\n");
if(h){
int i = 0;
while(h->h_addr_list[i] != NULL){
//已经是网络字节序
//msg->dst_addr.sin_addr.s_addr = h->h_addr_list[i];
msg->dst_addr.sin_addr.s_addr = *((uint32_t *)h->h_addr_list[i]);
printf(" i is %d ,address is %s\n", i, h->h_addr_list[i]);
++i;
}
}
else{
//没有查询到目标主机
}
}
else if(msg->connect_info.atyp == 0x01){
//传递过来的数据都是网络字节序,可以直接转义使用,其他无论是
//IPV4还是IPV6都可以直接设置传输
msg->dst_addr.sin_addr.s_addr = *((uint32_t *)address);
}
else{
//IPV6稍后完成[TODO]
}
printf("address:%s\n", inet_ntoa(msg->dst_addr.sin_addr));
//如果没有在这里返回,则认为代理服务器已经获得远端服务器的ip与端口
msg->stage = 3;
}
else if(msg->stage == 3){
//连接到远端服务器
msg->dst_fd = socket(AF_INET, SOCK_STREAM, 0);
msg->bev_c = bufferevent_socket_new(msg->base, -1, BEV_OPT_CLOSE_ON_FREE);
bufferevent_setcb(msg->bev_c, NULL, NULL, handleConnToServer, msg);
if (bufferevent_socket_connect(msg->bev_c,(struct sockaddr *)&msg->dst_addr, sizeof(msg->dst_addr)) < 0) {
bzero(msg->buff, 10);
msg->buff[0] = '\x05';
msg->buff[1] = '\x04';
msg->buff[3] = '\x01';
msg->valid = send(msg->src_fd, msg->buff, 10, 0);
if(msg->valid != 10){
msg->error = ERROR_VALID;
msg->stage = 7;
continue;
}
//没能建立连接的情况
msg->stage = 7;
msg->error = ERROR_CONNECT_SERVER;
bufferevent_free(msg->bev_c);
}
else{
msg->stage = 4;
break;
}
}
else if(msg->stage == 7){
//没有成功建立起与远端服务器的连接,应该删除主事件,并关闭src_fd
//远端服务器不可达
//协议错误
if(msg->error == ERROR_PROTOCOL){
msg->buff[1] = '\x02';
}
else if(msg->error == ERROR_CONNECT_SERVER){
printf("没有连接到远端服务器!\n");
}
else if(msg->error == ERROR_VALID){
printf("长度无效!\n");
}
shutdown(msg->src_fd, SHUT_RDWR);
break;
}
}
}
//初始化服务器信息
Server::Server(std::string server_ip, int server_port, std::string password, std::string method, int threadNum)
: eventThreadPool(threadNum){
bases = eventThreadPool.get_bases();
}
//创建一个线程池,用于处理来自于主线程的消息
void Server::start(){
struct sockaddr_in source_addr;
int socket_fd = listenPort(source_addr);
//这里要循环,以在主端口上监听,如果有事件到来,那么
MemoryPool memorypool;
while(true){
struct message * msg = new struct message;
struct sockaddr_in client_addr;
socklen_t len = sizeof(client_addr);
msg->base = get_low_load_base();
msg->src_fd = accept(socket_fd, (struct sockaddr *)&client_addr, &len);
//使用小根堆,获得各个线程的负载情况,找到那些正在处理事件少的线程,分配给新到来的事件
msg->stage = 0;
//仅注册一次,分发给子线程处理,它的所有解析、传送、处理和关闭都交给子线程执行
msg->ev_m = event_new(msg->base, msg->src_fd, EV_READ|EV_TIMEOUT, handleConnFromMain, (void *)msg);
event_add(msg->ev_m, NULL);
//event_base_dispatch(msg.base);
//event_base_loop(msg.base, EVLOOP_ONCE);
//应该在主线程中注册一个signal事件,用于结束所有存在的事件[TODO]
}
}
struct event_base * Server::get_low_load_base(){
struct event_base * res;
int t, c = 9999;
for(int i = 0; i < 4; ++i){
t = event_base_get_num_events(bases[i], EVENT_BASE_COUNT_ADDED);
printf("total num is %d, event base %d have %d events!\n", 4, i, t);
if(t < c){
c = t;
res = bases[i];
}
}
printf("selected base has %d events\n", c);
return res;
}
int Server::listenPort(struct sockaddr_in &source_addr){
int socket_fd = socket(AF_INET, SOCK_STREAM, 0);
struct sockaddr_in serverAddr;
bzero(&serverAddr, sizeof(serverAddr));
serverAddr.sin_family = AF_INET;
serverAddr.sin_port = htons(1080);
serverAddr.sin_addr.s_addr = htonl(INADDR_ANY);
int flag = 1;
if (setsockopt(socket_fd, SOL_SOCKET, SO_REUSEADDR, &flag, sizeof(flag)) < 0)
{
printf("socket setsockopt error=%d(%s)!!!\n", errno, strerror(errno));
exit(1);
}
if(bind(socket_fd, (struct sockaddr *)&serverAddr, sizeof(serverAddr)) == -1){
perror("bind");
exit(1);
}
if(listen(socket_fd, 2048) == -1){
perror("listen");
exit(1);
}
return socket_fd;
}