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Reflection probes breaking with Forward+ rendering. #10

@Guyro-f

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@Guyro-f

Since the implementation of URP Forward+ and Reflection Probes in v2.6.1, I have encountered a critical issue. When Forward+ is enabled, all Reflection Probes in the scene fail to render on surfaces.

This persists regardless of whether the probes are set to Realtime or Baked. I have also verified that the issue remains even after disabling Bakery and VRC Light Volumes, suggesting a conflict specifically tied to the Forward+ rendering path.

I am currently using Unity 6.0.58f2 on Windows 10 with DirectX 11.

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