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th06.anmm
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74 lines (70 loc) · 1.06 KB
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!anmmap
# mappings from zero318
!ins_names
0 anm_delete
1 sprite_set
2 scale
3 alpha
4 color
5 jump
6 nop
7 scale_flip_x
8 scale_flip_y
9 rotation
10 rotation_speed
11 scale_speed
12 alpha_interp_linear
13 blend_mode_additive
14 blend_mode_normal
15 anm_static
16 sprite_set_rand
17 move_position
18 move_position_interp_linear
19 move_position_interp_decelerate_slow
20 move_position_interp_decelerate_fast
21 anm_halt
22 interrupt_label
23 anchor_top_left
24 anm_halt_invisible
25 position_mode
26 __rotate_auto # This might be better named "anm_effects" or something since ZUN uses it more as a catch-all special behavior field...
27 scroll_set_x
28 scroll_set_y
29 anm_flag_visible
30 scale_interp_linear
31 anm_flag_disable_z_write
!ins_signatures
0
1 n
2 ff
3 b(hex)---
4 b(hex)b(hex)b(hex)-
5 o
6
7
8
9 fff
10 fff
11 ff
12 b(hex)---s--
13
14
15
16 nu--
17 fff
18 fffs--
19 fffs--
20 fffs--
21
22 S
23
24
25 U(enum="bool") ## U(enum="BitBool")
26 s--
27 f
28 f
29 U(enum="bool") ## U(enum="BitBool")
30 ffs--
31 U(enum="bool") ## U(enum="BitBool")
!ins_intrinsics
22 Interrupt()