-
Notifications
You must be signed in to change notification settings - Fork 2
Expand file tree
/
Copy pathth07.eclm
More file actions
1131 lines (1071 loc) · 18.1 KB
/
th07.eclm
File metadata and controls
1131 lines (1071 loc) · 18.1 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
!eclmap
# mappings from zero318
!ins_names
0 nop
1 enemy_delete
2 jump
3 _loop
4 set_int
5 set_float
6 set_int_rand_bound
7 set_int_rand_bound_add
8 set_float_rand_bound
9 set_float_rand_bound_add
10 set_int_rand_sign
11 set_float_rand_sign
12 math_int_add
13 math_int_sub
14 math_int_mul
15 math_int_div
16 math_int_mod
17 math_inc
18 math_dec
19 math_float_add
20 math_float_sub
21 math_float_mul
22 math_float_div
23 math_float_mod
24 math_sin
25 math_cos
26 math_line_angle
27 math_float_interp
28 jump_int_equ
29 jump_float_equ
30 jump_int_neq
31 jump_float_neq
32 jump_int_lss
33 jump_float_lss
34 jump_int_leq
35 jump_float_leq
36 jump_int_gre
37 jump_float_gre
38 jump_int_geq
39 jump_float_geq
40 math_reduce_angle
41 call
42 ret
43 set_int_from_boss
44 set_float_from_boss
45 wait
46 move_position
47 move_axis_velocity
48 move_angular_velocity
49 move_speed
50 move_acceleration
51 set_float_rand_range
52 __set_float_rand_in_bounds
53 move_towards_player
54 move_velocity_interp
55 move_position_interp
56 move_orbit_abs
# move_orbit_abs(int frames, float X, float Y, float Z, float starting_angle, float angle_speed, float radius, float radius_speed)
57 set_orbit_distance
58 set_orbit_angle
59 move_as_velocity
60 move_as_orbit
61 move_as_interp
62 move_bounds_set
63 move_bounds_disable
64 bullet_fan_aimed
65 bullet_fan
66 bullet_circle_aimed
67 bullet_circle
68 bullet_offset_circle_aimed
69 bullet_offset_circle
70 bullet_random_angle
71 bullet_random_speed
72 bullet_random
73 shoot_interval
74 shoot_interval_delayed
75 shoot_disable
76 shoot_enable
77 shoot_now
78 shoot_offset
79 bullet_effects
80 bullet_cancel
81 bullet_sound
82 laser_create
83 laser_create_aimed
84 laser_index
85 laser_rotate
86 laser_rotate_from_player
87 laser_offset
88 laser_test
89 laser_cancel
90 spellcard_start
91 spellcard_end
92 enemy_create_abs
93 enemy_create_rel
94 enemy_kill_all
95 anm_set_main
96 anm_set_poses
97 anm_set_slot
98 anm_death_effects
99 boss_set
100 spellcard_effect
101 enemy_set_hitbox
102 enemy_flag_collision
103 enemy_flag_invulnerable
104 enemy_flag_can_take_damage
105 effect_sound
106 enemy_flags_death
107 death_callback_sub
108 enemy_interrupt_set
109 enemy_interrupt
110 enemy_life_set
111 boss_timer_set
112 life_callback_threshold
113 life_callback_sub
114 timer_callback_threshold
115 timer_callback_sub
116 enemy_flag_interactable
117 effect_particle
118 effect_create
119 drop_items
120 anm_flag_rotation
121 ex_ins_call
122 ex_ins_repeat
123 ecl_time_add
124 drop_item_id
125 std_interrupt
126 boss_set_life_count
127 debug_watch
128 anm_interrupt_main
129 anm_interrupt_slot
130 enemy_flag_disable_call_stack
131 bullet_rank_influence
132 enemy_flag_invisible
133 boss_phase_advance
134 laser_clear_all
135 spellcard_flag_timeout
136 enemy_flag_grazeable
137 enemy_flag_oob_immune
138 trail_set
139 enemy_lifebar_color
140 particle_color
141 nop_141
142 enemy_invincible_time
143 bullet_cancel_radius
144 call_repeat
145 boss_interrupt
146 bullet_clear
147 __enemy_manager_unknown
148 life_callback_ex
149 spellcard_effect_position
150 anm_rotate
151 math_circle_pos
152 laser_angle
153 enemy_set_low_damage_hitbox
154 drop_point_items
155 __set_float_rand_angle_to_bottom
156 laser_flag_force_visible
157 laser_end_length
158 laser_start_length
159 math_float_lerp
160 cherry_add
161 enemy_flag_armored
# ZECL
162 debug_breakpoint
163 thcrap_expr
164 set_int_pun
165 set_float_pun
166 math_bit_and
167 math_bit_or
168 math_bit_xor
169 math_bit_neg
170 math_shl
171 math_shr
172 math_sar
173 math_rol
174 math_ror
175 math_udiv
176 math_umod
177 math_int_neg
178 math_float_neg
179 set_int_indirect
180 set_float_indirect
181 inline_switch
!ins_signatures
0
1
2 to
3 toS
4 SS
5 ff
6 SU
7 SUS
8 ff
9 fff
10 SS
11 ff
12 SSS
13 SSS
14 SSS
15 SSS
16 SSS
17 S
18 S
19 fff
20 fff
21 fff
22 fff
23 fff
24 ff
25 ff
26 fffff
27 fSS(enum="InterpType")S(enum="InterpMode")ffff
28 SSto
29 ffto
30 SSto
31 ffto
32 SSto
33 ffto
34 SSto
35 ffto
36 SSto
37 ffto
38 SSto
39 ffto
40 f
41 E(imm)
42
43 SSS(enum="BossIndex")
44 ffS(enum="BossIndex")
45 S
46 fff
47 fff
48 f
49 f
50 f
51 fff
52 fff
53 ff
54 SS(enum="InterpMode")ff
55 SS(enum="InterpMode")fff
56 Sfffffff
57 ff
58 ff
59 S
60 S
61 S
62 ffff
63
64 s(enum="BulletSprite")s(enum="BulletColor")SSffffU(imm;hex;enum="BulletFlags")
65 s(enum="BulletSprite")s(enum="BulletColor")SSffffU(imm;hex;enum="BulletFlags")
66 s(enum="BulletSprite")s(enum="BulletColor")SSffffU(imm;hex;enum="BulletFlags")
67 s(enum="BulletSprite")s(enum="BulletColor")SSffffU(imm;hex;enum="BulletFlags")
68 s(enum="BulletSprite")s(enum="BulletColor")SSffffU(imm;hex;enum="BulletFlags")
69 s(enum="BulletSprite")s(enum="BulletColor")SSffffU(imm;hex;enum="BulletFlags")
70 s(enum="BulletSprite")s(enum="BulletColor")SSffffU(imm;hex;enum="BulletFlags")
71 s(enum="BulletSprite")s(enum="BulletColor")SSffffU(imm;hex;enum="BulletFlags")
72 s(enum="BulletSprite")s(enum="BulletColor")SSffffU(imm;hex;enum="BulletFlags")
73 S
74 S
75
76
77
78 fff
79 S(enum="BulletEffectIndex")U(hex;enum="BulletEffectID")U(enum="bool")SSff
80
81 S(enum="BulletSoundID")S(enum="BulletSoundID")
82 s(imm;enum="LaserSprite")s(enum="BulletColor")ffffff(imm)S(imm)S(imm)S(imm)S(imm)S(imm)U(imm;hex;enum="LaserFlags")
83 s(imm;enum="LaserSprite")s(enum="BulletColor")ffffff(imm)S(imm)S(imm)S(imm)S(imm)S(imm)U(imm;hex;enum="LaserFlags")
84 S(enum="LaserIndex")
85 S(enum="LaserIndex")f
86 S(enum="LaserIndex")f
87 S(enum="LaserIndex")fff
88 S(enum="LaserIndex")
89 S(enum="LaserIndex")
90 s(imm;enum="SpellPortrait")u(imm)z(len=48;mask=0xAA,0,0)
91
92 E(imm)fffSS(enum="ItemID")S
93 E(imm)fffSS(enum="ItemID")S
94
95 N
96 s(imm;enum="AnmScript")s(imm;enum="AnmScript")s(imm;enum="AnmScript")s(imm;enum="AnmScript")s(imm;enum="AnmScript")--
97 S(enum="AnmSlotIndex")N
98 c(imm;enum="EffectID")b(imm;enum="EffectID2")b(imm)-
99 S(enum="BossIndex")
100 S(imm;enum="SpellColor")f(imm)f(imm)f(imm)f(imm)
101 fff
102 b(imm;enum="bool")--- ## b(imm;enum="BitBool")---
103 b(imm;enum="bool")--- ## b(imm;enum="BitBool")---
104 b(imm;enum="bool")--- ## b(imm;enum="BitBool")---
105 S(enum="SoundID")
106 b(imm;enum="EnemyDeathFlags")---
107 b(imm;enum="EclSub")---
108 ES(enum="InterruptIndex")
109 S(enum="InterruptIndex")
110 S
111 S
112 S
113 E
114 S
115 E
116 b(imm;enum="bool")--- ## b(imm;enum="BitBool")---
117 S(enum="EffectID")UC
118 S(enum="EffectID")UCfff
119 S
120 b(imm;enum="bool")--- ## b(imm;enum="BitBool")---
121 S(enum="ExIns")S(imm) ## S(enum="ExIns")v
122 S(enum="ExIns")S(imm) ## S(enum="ExIns")v
123 S
124 S(enum="ItemID")
125 S
126 S
127 S
128 S
129 S(imm;enum="AnmSlotIndex")s(imm)--
130 b(imm;enum="bool")--- ## b(imm;enum="BitBool")---
131 ffSSSS
132 b(imm;enum="bool")--- ## b(imm;enum="BitBool")---
133
134
135 b(imm;enum="bool")--- ## b(imm;enum="BitBool")---
136 b(imm;enum="bool")--- ## b(imm;enum="BitBool")---
137 b(imm;enum="bool")--- ## b(imm;enum="BitBool")---
138 b(imm;hex;enum="TrailFlags")---SSS
139 S(enum="LifeBarIndex")SSC
140 ffff
141 S
142 S
143 f
144 SE
145 S(enum="BossIndex")S(enum="InterruptIndex")
146
147 S
148 S(enum="LifeSlotIndex")SE
149 U(enum="bool")fff ## U(enum="BitBool")fff
150 f
151 ffff
152 S(enum="LaserIndex")f
153 fff
154 S
155 f
156 S(enum="LaserIndex")U(enum="bool")
157 S(enum="LaserIndex")f
158 S(enum="LaserIndex")ff
159 ffff
160 S
161 U(enum="bool") ## U(enum="BitBool")
# ZECL
162
163 Sz(bs=4)
164 Sf
165 fS
166 SSS
167 SSS
168 SSS
169 SS
170 SSS
171 SSS
172 SSS
173 SSS
174 UUU
175 UUU
176 SSS
177 SS
178 ff
179 SS
180 ff
181 SU(imm)to
!timeline_ins_names
0 enemy_create
1 dummy_create
2 enemy_create_mirror
3 dummy_create_mirror
4 enemy_create_random
5 dummy_create_random
6 enemy_create_mirror_random
7 dummy_create_mirror_random
8 msg_read
9 msg_wait
10 boss_interrupt
11 player_power
12 boss_wait
# ZECL
13 jump
!timeline_ins_signatures
0 s(arg0;enum="EclSub")fffSS(enum="ItemID")S
1 s(arg0;enum="EclSub")fff
2 s(arg0;enum="EclSub")fffSS(enum="ItemID")S
3 s(arg0;enum="EclSub")fff
4 s(arg0;enum="EclSub")fffSS(enum="ItemID")S
5 s(arg0;enum="EclSub")fff
6 s(arg0;enum="EclSub")fffSS(enum="ItemID")S
7 s(arg0;enum="EclSub")fff
8 s(arg0;enum="MsgScript")
9
10 S(enum="BossIndex")S(enum="InterruptIndex")
11 s(arg0)
12 s(arg0;enum="BossIndex")
# ZECL
13 t(arg0)o
!gvar_names
10000 I0
10001 I1
10002 I2
10003 I3
10004 F0
10005 F1
10006 F2
10007 F3
10008 F4
10009 F5
10010 F6
10011 F7
10012 IC0
10013 IC1
10014 IC2
10015 IC3
10016 DIFFICULTY
10017 RANK
10018 SELF_X
10019 SELF_Y
10020 SELF_Z
10021 PLAYER_X
10022 PLAYER_Y
10023 PLAYER_Z
10024 PLAYER_ANGLE
10025 SELF_TIME
10026 PLAYER_DISTANCE
10027 SELF_LIFE
10028 PLAYER_SHOT
10029 PARAM_A
10030 PARAM_B
10031 PARAM_C
10032 PARAM_D
10033 PARAM_R
10034 PARAM_S
10035 PARAM_M
10036 PARAM_N
10037 ARG_A
10038 ARG_B
10039 ARG_C
10040 ARG_D
10041 ARG_R
10042 ARG_S
10043 ARG_M
10044 ARG_N
10045 SELF_ANGLE
10046 SELF_ANGLE_VEL
10047 SELF_SPEED
10048 SELF_ACCEL
10049 SELF_ORBIT_RADIUS
10050 ORIGIN_X
10051 ORIGIN_Y
10052 ORIGIN_Z
10053 SELF_ORBIT
10054 SELF_ORBIT_VEL
10055 RAND
10056 RAND_RANGE
10057 TARGET_X
10058 TARGET_Y
10059 TARGET_Z
10060 RAND_ANGLE
10061 LAST_FRAME_DAMAGE
10062 BOSS_ID
10063 LAST_FRAME_X_DELTA
10064 LAST_FRAME_Y_DELTA
10065 LAST_FRAME_Z_DELTA
10066 LIFE_THRES_SLOT_1
10067 LIFE_THRES_SLOT_2
10068 LIFE_THRES_SLOT_3
10069 LIFE_THRES_SLOT_4
10070 ITEM_REWARD
10071 SCORE_REWARD
10072 F8
10073 F9
# ZECL
10074 COMPARE
!gvar_types
10000 $
10001 $
10002 $
10003 $
10004 %
10005 %
10006 %
10007 %
10008 %
10009 %
10010 %
10011 %
10012 $
10013 $
10014 $
10015 $
10016 $
10017 $
10018 %
10019 %
10020 %
10021 %
10022 %
10023 %
10024 %
10025 $
10026 %
10027 $
10028 $
10029 $
10030 $
10031 $
10032 $
10033 %
10034 %
10035 %
10036 %
10037 $
10038 $
10039 $
10040 $
10041 %
10042 %
10043 %
10044 %
10045 %
10046 %
10047 %
10048 %
10049 %
10050 %
10051 %
10052 %
10053 %
10054 %
10055 ?
10056 ?
10057 %
10058 %
10059 %
10060 %
10061 $
10062 $
10063 %
10064 %
10065 %
10066 $
10067 $
10068 $
10069 $
10070 $
10071 $
10072 %
10073 %
# ZECL
10074 $
!ins_intrinsics
2 Jmp()
3 CountJmp(op=">")
4 AssignOp(op="=";type="int")
5 AssignOp(op="=";type="float")
24 UnOp(op="sin";type="float")
25 UnOp(op="cos";type="float")
41 CallReg()
#42 Return()
12 BinOp(op="+";type="int")
13 BinOp(op="-";type="int")
14 BinOp(op="*";type="int")
15 BinOp(op="/";type="int")
16 BinOp(op="%";type="int")
#17 UnOp(op="++";type="int")
#18 UnOp(op="--";type="int")
19 BinOp(op="+";type="float")
20 BinOp(op="-";type="float")
21 BinOp(op="*";type="float")
22 BinOp(op="/";type="float")
23 BinOp(op="%";type="float")
28 CondJmp(op="==";type="int")
29 CondJmp(op="==";type="float")
30 CondJmp(op="!=";type="int")
31 CondJmp(op="!=";type="float")
32 CondJmp(op="<";type="int")
33 CondJmp(op="<";type="float")
34 CondJmp(op="<=";type="int")
35 CondJmp(op="<=";type="float")
36 CondJmp(op=">";type="int")
37 CondJmp(op=">";type="float")
38 CondJmp(op=">=";type="int")
39 CondJmp(op=">=";type="float")
# ZECL
166 BinOp(op="&";type="int")
167 BinOp(op="|";type="int")
168 BinOp(op="^";type="int")
169 UnOp(op="~";type="int")
170 BinOp(op="<<";type="int")
171 BinOp(op=">>";type="int")
172 BinOp(op=">>>";type="int")
#173 BinOp(op="r<<";type="int")
#174 BinOp(op="r>>";type="int")
#175 BinOp(op="u/";type="int")
#176 BinOp(op="u%";type="int")
177 UnOp(op="-";type="int")
178 UnOp(op="-";type="float")
# 0,0,1,0,1,0,0,7,1,1,0,0,7,1,1,0,1,0,1,0,1,0,1,0,1,0,7,1,1,1,0,2
!enum(name="ItemID")
-2 NoItem
-1 RandomItem
0 PowerItem
1 PointItem
2 BigPowerItem
3 BombItem
4 FItem
5 LifeItem
6 StarItem
7 CherryItem
8 CherryPetal
9 CherryStarItem
!enum(name="BulletSprite")
# 16 colors
0 Pellet
1 RingBall
2 Rice
3 Ball
4 Kunai
5 Shard
6 Arrowhead
# 8 colors
7 BigBall
8 Butterfly
9 Sword
# 4 colors
10 Bubble
!enum(name="BulletColor")
0 Red4
1 Blue4
2 Green4
3 Yellow4
0 Gray8
1 Red8
2 Purple8
3 Blue8
4 Cyan8
5 Green8
6 Yellow8
7 White8
0 Gray
1 DarkRed
2 Red
3 DarkPurple
4 Purple
5 DarkBlue
6 Blue
7 DarkCyan
8 Cyan
9 DarkGreen
10 Green
11 Lime
12 DarkYellow
13 Yellow
14 Orange
15 White
!enum(name="BulletFlags")
!enum(name="LaserSprite")
# 16 colors
0 LineLaser
1 BeamLaser
2 LineLaserNoBlend
3 BeamLaserNoBlend
4 ArrowheadLaser
!enum(name="LaserFlags")
0 StretchInOut
1 FadeInOut
2 StretchInOut_UnusedTrue
3 FadeInOut_UnusedTrue
4 StretchInOut_Force
5 FadeInOut_Force
6 StretchInOut_UnusedTrue_Force
7 FadeInOut_UnusedTrue_Force
!enum(name="BulletEffectID")
1 Decelerate # 0x0001
16 AccelerateTowards # 0x0010
32 Accelerate # 0x0020
64 AimRel # 0x0040
128 AimPlayer # 0x0080
256 AimAbs # 0x0100
1024 BounceAll # 0x0400
2048 BounceNonBottom # 0x0800
8192 OffscreenImmune # 0x0002000
!enum(name="InterpType")
0 Default
1 Default2
2 Default3
3 Default4
4 Default5
5 Default6
6 Default7
7 Bezier
!enum(name="InterpMode")
0 Linear
1 AccelerateSlow
2 Accelerate
3 AccelerateFast
4 DecelerateSlow
5 Decelerate
6 DecelerateFast
!enum(name="EnemyDeathFlags")
0 DespawnNoCallback
1 DisableInteraction
2 DropItemsOnly
3 SetHPTo1
4 Nothing
!enum(name="TrailFlags")
0 DisableTrail
1 TrailFlag1
2 TrailFlag2
4 TrailFlag3
8 TrailFlag4
16 TrailFlag5
!enum(name="SpellPortrait")
-1 NoPortrait
0 Portrait0
1 Portrait1
2 Portrait2
3 Portrait3
4 Portrait4
5 Portrait5
6 Portrait6
7 Portrait7
8 Portrait8
9 Portrait9
10 Portrait10
11 Portrait11
!enum(name="BossIndex")
-1 UnsetBoss
0 Boss0
1 Boss1
2 Boss2
3 Boss3
4 MiniBoss0
5 MiniBoss1
6 MiniBoss2
7 MiniBoss3
!enum(name="LaserIndex")
0 Laser0
1 Laser1
2 Laser2
3 Laser3
4 Laser4
5 Laser5
6 Laser6
7 Laser7
8 Laser8
9 Laser9
10 Laser10
11 Laser11
12 Laser12
13 Laser13
14 Laser14
15 Laser15
16 Laser16
17 Laser17
18 Laser18
19 Laser19
20 Laser20
21 Laser21
22 Laser22
23 Laser23
24 Laser24
25 Laser25
26 Laser26
27 Laser27
28 Laser28
29 Laser29
30 Laser30
31 Laser31
!enum(name="InterruptIndex")
0 Interrupt0
1 Interrupt1
2 Interrupt2
3 Interrupt3
4 Interrupt4
5 Interrupt5
6 Interrupt6
7 Interrupt7
8 Interrupt8
9 Interrupt9
10 Interrupt10
11 Interrupt11
12 Interrupt12
13 Interrupt13
14 Interrupt14
15 Interrupt15
16 Interrupt16
17 Interrupt17
18 Interrupt18
19 Interrupt19
20 Interrupt20
21 Interrupt21
22 Interrupt22
23 Interrupt23
24 Interrupt24
25 Interrupt25
26 Interrupt26
27 Interrupt27
28 Interrupt28
29 Interrupt29
30 Interrupt30
31 Interrupt31
!enum(name="AnmSlotIndex")
-1 AnmMain
0 AnmSlot0
1 AnmSlot1
!enum(name="LifeSlotIndex")
0 LifeSlot1
1 LifeSlot2
2 LifeSlot3
3 LifeSlot4
!enum(name="LifeBarIndex")
0 LifeBar1
1 LifeBar2
2 LifeBar3
3 LifeBar4
4 LifeBar5
6 LifeBar6
7 LifeBar7
!enum(name="BulletEffectIndex")
0 BulletEffect0
1 BulletEffect1
2 BulletEffect2
3 BulletEffect3
4 BulletEffect4
!enum(name="EffectID")
0 Effect0
1 Effect1
2 Effect2
3 Effect3
4 Effect4
5 Effect5
6 Effect6
7 Effect7
8 Effect8
9 Effect9
10 Effect10
11 Effect11
12 Effect12
13 Effect13
14 Effect14
15 Effect15
16 Effect16
17 Effect17
18 Effect18
19 Effect19
20 Effect20
21 Effect21
22 Effect22
23 Effect23
24 Effect24
25 Effect25
26 Effect26
27 Effect27
28 Effect28
29 Effect29
30 Effect30
31 Effect31
32 Effect32
33 Effect33
!enum(name="EffectID2")
0 Effect4
1 Effect5
2 Effect6
3 Effect7
4 Effect8
5 Effect9
6 Effect10
7 Effect11
8 Effect12
9 Effect13
10 Effect14
11 Effect15
12 Effect16
13 Effect17
14 Effect18
15 Effect19
16 Effect20
17 Effect21
18 Effect22
19 Effect23
20 Effect24
21 Effect25
22 Effect26
23 Effect27
24 Effect28
25 Effect29
26 Effect30
27 Effect31
28 Effect32
29 Effect33
# Technically these colors are wrong.
# ZUN somehow removed the check for 16 bit color mode,
# so effects always use the 16 bit color table.
!enum(name="SpellColor")
0 SpellColor000000
1 SpellColor303030
2 SpellColor606060
3 SpellColor500000
4 SpellColor900000
5 SpellColorFF2020
6 SpellColor400040
7 SpellColor800080
8 SpellColorFF30FF
9 SpellColor000050
10 SpellColor000090
11 SpellColor2020FF
12 SpellColor203060
13 SpellColor304090
14 SpellColor3080FF
15 SpellColor005000
16 SpellColor009000
17 SpellColor20FF20
18 SpellColor206000
19 SpellColor409010
20 SpellColor80FF20
21 SpellColor505000
22 SpellColor909000
23 SpellColorFFFF20
24 SpellColor603000
25 SpellColor904010
26 SpellColorF08020
27 SpellColorFFFFFF
!enum(name="SoundID")
0 Sound0
1 Sound1
2 Sound2
3 Sound3
4 Sound4
5 Sound5
6 Sound6
7 Sound7
8 Sound8
9 Sound9
10 Sound10
11 Sound11
12 Sound12
13 Sound13
14 Sound14
15 Sound15
16 Sound16
17 Sound17
18 Sound18
19 Sound19
20 Sound20
21 Sound21
22 Sound22
23 Sound23
24 Sound24
25 Sound25
26 Sound26
27 Sound27
28 Sound28
29 Sound29
30 Sound30
31 Sound31
32 Sound32
33 Sound33
34 Sound34
35 Sound35
36 Sound36
37 Sound37