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the-bulba-game.ts
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188 lines (158 loc) · 3.9 KB
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// A board generator for a fun game.
import { randomItem } from "./random-item.js"
import { shuffle } from "./shuffle.js"
function capitalize(text: string) {
return text.slice(0, 1).toUpperCase() + text.slice(1)
}
function capitalizeAll(text: string) {
return text.split(" ").map(capitalize).join(" ")
}
function unique(fn: () => string): () => string {
const alreadyPicked: string[] = []
return () => {
for (let i = 0; i < 100; i++) {
const value = fn()
if (!alreadyPicked.includes(value)) {
alreadyPicked.push(value)
return value
}
}
throw new Error("Could not find suitable value.")
}
}
const squares = {
groceryStore() {
return "Grocery Store"
},
hospital() {
return "Hospital"
},
park() {
return "Park"
},
battle() {
return randomItem(["Battle of Weapons", "Battle of Wits"])
},
predictor() {
return randomItem(["Tent of Time", "Canopy of Change"])
},
evilShop() {
return randomItem(["Poison Shop", "Plague Shop"])
},
mine() {
return randomItem(["Gold Mine", "Gem Mine"])
},
policeStation() {
return "Police Station"
},
bank() {
return "Bank of " + randomItem(["Souls", "Intellect"])
},
portal() {
return "Portal"
},
suspiciousPlace() {
return randomItem([
"Suspicious Alley",
"Shady Building",
"Sleazy Corner",
])
},
wasteland() {
return randomItem([
"Canyon",
"Cave",
"Desert",
"Jungle",
"Mountain",
"Ocean",
"Space",
"Swamp",
"Tundra",
"Volcano",
])
},
sewer() {
return (
randomItem([
"AI",
"Bear",
"Cat",
"Crocodile",
"Dog",
"Lion",
"Rat",
"Snake",
]) + "-Infested Sewer"
)
},
}
function createUniqueSquares() {
const sqrs = { ...squares }
for (const key in sqrs) {
sqrs[key as keyof typeof sqrs] = unique(sqrs[key as keyof typeof sqrs])
}
return sqrs
}
function generateBoard() {
const {
bank,
battle,
evilShop,
groceryStore,
hospital,
mine,
park,
policeStation,
portal,
predictor,
sewer,
suspiciousPlace,
wasteland,
} = createUniqueSquares()
return [
[
wasteland(),
...shuffle([bank(), sewer(), suspiciousPlace(), park()]),
wasteland(),
],
[, , , , , battle()],
[],
[],
[],
[
wasteland(),
...shuffle([mine(), predictor(), evilShop(), hospital()]),
wasteland(),
],
]
}
function boardToTable(board: readonly (readonly (string | undefined)[])[]) {
const table = document.createElement("table")
const tbody = document.createElement("tbody")
table.appendChild(tbody)
for (const row of board) {
const tr = document.createElement("tr")
tbody.appendChild(tr)
for (const el of row) {
const td = document.createElement("td")
td.textContent = el ?? ""
td.style.padding = "0.25rem 0.5rem"
td.style.textAlign = "center"
td.style.width = "7rem"
td.style.height = "3rem"
tr.appendChild(td)
}
}
return table
}
for (let i = 0; i < 10; i++) {
const board = generateBoard()
const table = boardToTable(board)
table.style.marginBottom = "10rem"
table.border = "1px"
table.cellSpacing = "0"
table.style.borderCollapse = "collapse"
document.body.appendChild(table)
}
export {}