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Entities
3add edited this page May 20, 2026
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Packet Entities are player-specific entities - only a list of players can see the entity
Example:
command hello:
trigger:
set {_p} to a new fake player entity:
location: location of player
viewers: all playersYou may store these entities in variables or you can reference them by their UUID or entity ID:
command spawnfakeplayer:
trigger:
set {_p} to a new fake player entity:
location: location of player
viewers: all players
skin: skin of player
name: "test"
add fake uuid of {_p} to {-uuid::*}
add fake entity id of {_p} to {-id::*}
command lookup <text>:
trigger:
loop {-uuid::*}:
if {-uuid::*} contains arg-1 parsed as uuid:
send "Found %fake entity with uuid loop-value%"
loop {-id::*}:
if {-id::*} contains arg-1 parsed as integer:
send "Found %fake entity with id loop-value%"Caution
This is no longer the supported wiki, please refer to https://docs.packeteventssk.threeadd.dev/