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Blender to Mixamo rigging fix

eyeb33 edited this page Sep 8, 2017 · 4 revisions

Use these exact export settings:

https://community.mixamo.com/hc/en-us/articles/204227123-Blender-Mixamo-Blender-Workflow

Select the model in the layer panel on the right, on the left under 'Transform' menu, set origin 'Origin to Centre of Mass'.

The 3D cursor point should be between the model's feet with the model standing on the ground plane.

Inline image 2

Image references in email

ALSO

Make sure that the front view is correct - hit 1 in Blender to see if you are looking from the front, then continue to export with these settings at the top of the export options panel -Z forward Y up

Once rectified in Blender, make sure the mtl still references the texture file correctly.

In the new Mixamo (after Sept 2016) there is reference in the forums that the faces are limited to 150k.

For FBX models, follow this guide:

http://blog.diabolicalgame.co.uk/2014/05/blender-to-mixamo-to-blender-to-unity.html

Finding textures aren't transfering though...

Clone this wiki locally