Official Agent Skill for ODIN - real-time voice chat SDKs and game server hosting by 4Players.
This skill follows the open Agent Skills specification and works with Claude Code, Cursor, GitHub Copilot, OpenAI Codex, VS Code, and other AI agents that support the standard.
| Topic | Reference |
|---|---|
| Platform fundamentals | references/fundamentals.md |
| Unity voice chat SDK | references/voice-unity.md |
| Unreal Engine voice chat SDK | references/voice-unreal.md |
| Web/JavaScript voice chat SDK | references/voice-web.md |
| Node.js server-side voice SDK | references/voice-nodejs.md |
| iOS/macOS voice chat SDK (OdinKit) | references/voice-swift.md |
| C/C++ core SDK | references/voice-core.md |
| Game server deployment (Fleet) | references/fleet.md |
| Fleet CLI tool | references/fleet-cli.md |
| Virtual meeting rooms | references/rooms.md |
| Pricing details | references/pricing.md |
Using skills.sh:
npx skills install 4Players/odin-agent-skillsOr using ai-agent-skills:
npx ai-agent-skills install 4Players/odin-agent-skillsOr using openskills:
npx openskills install 4Players/odin-agent-skillsThese commands install the skill for multiple AI agents (Claude Code, Cursor, Codex, VS Code, etc.) automatically.
# Clone the repository
git clone https://github.com/4Players/odin-agent-skills.git
# For Claude Code
ln -s "$(pwd)/odin-agent-skills" ~/.claude/skills/odin
# For Cursor
ln -s "$(pwd)/odin-agent-skills" .cursor/skills/odin
# For VS Code / GitHub Copilot
ln -s "$(pwd)/odin-agent-skills" .github/skills/odinFor project-specific skills (only active in that project):
git clone https://github.com/4Players/odin-agent-skills.git
# For Claude Code
mkdir -p .claude/skills
cp -r odin-agent-skills .claude/skills/odin
# For Cursor
mkdir -p .cursor/skills
cp -r odin-agent-skills .cursor/skills/odin| Agent | User Scope | Project Scope |
|---|---|---|
| Claude Code | ~/.claude/skills/ |
.claude/skills/ |
| Cursor | ~/.cursor/skills/ |
.cursor/skills/ |
| VS Code / Copilot | - | .github/skills/ |
| Codex | ~/.codex/skills/ |
.codex/skills/ |
Once installed, AI agents automatically use this skill when working on ODIN-related tasks. You can also explicitly reference it:
"Using the odin skill, help me implement 3D proximity voice chat in Unity"
The skill contains:
- Overview of each SDK/product
- Quick start code examples
- Key classes and methods with signatures
- Event handling patterns
- Common implementation patterns
- Links to full documentation
This skill follows the Agent Skills open standard:
- SKILL.md with YAML frontmatter (
name,description) - Kebab-case naming convention
- "Use when" triggers in description
- Portable across all compatible AI agents
Full ODIN documentation:
- ODIN Voice: https://docs.4players.io/voice/
- ODIN Fleet: https://docs.4players.io/fleet/
- ODIN Rooms: https://docs.4players.io/rooms/
- Discord: https://4np.de/discord
- Documentation: https://docs.4players.io
- Contact: https://www.4players.io/company/contact_us/
MIT License - see LICENSE for details.
Made with ❤️ by 4Players