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34 changes: 33 additions & 1 deletion locales/en/apgames.json
Original file line number Diff line number Diff line change
Expand Up @@ -55,6 +55,7 @@
"cifra": "A breakthrough-style game where the board configuration changes from game to game.",
"clearcut": "Connect opposite sides of the board. Lines of pieces may cross in some circumstances, and this results in the removal of some opposing pieces.",
"clusterfuss": "Continually capture pieces with the aim of detaching (and thereby eliminating) groups of opposing pieces. Be the last man standing!",
"compart": "Play on each viable area, but be the one with less pieces at the end.",
"complica": "A simple connect-4 game played on a narrow field where the columns never fill up.",
"conect": "A connection game played on the curved surface of a cone. The goal is to create a closed loop from the player's edge to the centre, or to connect a path to the centre. The game can be played on a projection, which is isomorphic to the usual Hex rhombus with some cells overlapping or removed.",
"conhex": "In ConHex, the winner is the first player to connect their assigned sides of a square board. The board is a pattern of non-regular hexagons with a few non-hexagonal polygons. Players alternate turns placing pieces of their own color on a vertex, and a player can claim a space after placing pieces on at least half the vertices of that space.",
Expand Down Expand Up @@ -986,6 +987,26 @@
"name": "Larger board (10x10)"
}
},
"compart": {
"size-7": {
"name": "7x7 board"
},
"#board": {
"name": "9x9 board"
},
"size-11": {
"name": "11x11 board"
},
"size-13": {
"name": "13x13 board"
},
"size-15": {
"name": "15x15 board"
},
"size-19": {
"name": "19x19 board"
}
},
"conect": {
"#board": {
"name": "Size-11 board"
Expand Down Expand Up @@ -3621,6 +3642,12 @@
"name": "Hide markers"
}
},
"compart": {
"show-viable-areas": {
"description": "Highlight viable areas where placements are required.",
"name": "Show viable areas"
}
},
"conect": {
"display-hex": {
"description": "Display game on the rhombus board.",
Expand Down Expand Up @@ -4783,6 +4810,11 @@
"PARTIAL": "Select an orthogonally adjacent piece to capture (yours or your opponent's).",
"SINGLE_GROUP": "After your capture, there must be only one orthogonally connected group that contains your own checkers."
},
"compart": {
"INSTRUCTIONS": "Place {{count}} piece(s), one on each friendly viable area (connected groups of friendly pieces and empty cells).",
"OCCUPIED": "Placements only on empty cells!",
"VIABLE_AREA_REPEATED": "Viable areas can only have one placement!"
},
"complica": {
"INITIAL_INSTRUCTIONS": "Select the column into which to drop your stone."
},
Expand Down Expand Up @@ -6808,7 +6840,7 @@
},
"viruswar": {
"INITIAL_INSTRUCTIONS": "Place {{count}} pieces, each must be adjacent to the group of friendly pieces including your home-base. Pieces can be active viruses (circles), or defensive walls (squares). Either place a virus on an empty cell, or replace an enemy virus with a friendly defensive wall.",
"CANNOT_GROW": "Square {{where}} cannot receive a new virus/wall! It must be adjacent to the home-base group."
"CANNOT_GROW": "Square {{where}} cannot receive a new virus/wall! It must be placed on an empty cell, or on an active virus, adjacent to the home-base group."
},
"volcano": {
"BAD_FROM": "{{from}} doesn't look like a position on the board, or a piece in your stash.",
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