Skip to content
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
27 changes: 26 additions & 1 deletion locales/en/apgames.json
Original file line number Diff line number Diff line change
Expand Up @@ -4,6 +4,7 @@
"accasta": "Accasta is the first of Dieter Stein's stacking trilogy. The goal is to get three of your own stacks into the enemy's castle area. There are three different types of pieces in the base version. In the \"Pari\" variant, movement is determined by how many friendly pieces are in the stack.",
"acity": "Alien City is a combination Piecepack/Icehouse game about building a city on a newly colonized world. Four guilds compete for customers, and the player has to predict which bets are going to pay off. Each turn, the player places either a tower or dome and may optionally claim a tower they think is going to score big when the game ends. Play continues until no more construction is possible. Scores are based on the relative positions of buildings to claimed towers.",
"agere": "A connection game where you can also stack pieces. Played either on a triangle board where you try to connect all three sides, or a circular \"cobweb\" board where you connect opposite sides.",
"akimbo": "A minimalist connection game where it is forbidden to have more than one naked diagonal.",
"akron": "Akron is an extension of standard connection games to three dimensions. On their turn, players may introduce new balls of their colour on the lowest layer of the board, or move a ball that is not pinned (having balls resting on it in two or more directions) to a space that is connected to the same group both before and after movement. When balls move, balls resting on it will drop, changing the connections on the board.",
"almatafl": "AlmaTafl is an asymmetrical game where one side plays the defenders trying to get the king to safety, while the other side tries to capture the king or render him defenseless.",
"alta": "Alta is a connection game played with switches on a diamond-shaped board. Connect your two sides with a path of switches of either player. On your turn, place a new switch or toggle one of your switches to change the orientation.",
Expand Down Expand Up @@ -266,6 +267,7 @@
"zola": "A game where your movement is constrained by your distance from the centre of the board. Capturing moves must not increase that distance. Non-capturing moves must increase that distance. First person to capture all opposing pieces wins."
},
"notes": {
"akimbo": "Akimbo, designed by Luis Bolaños Mures in 2026, is a drawless connection game for two players. A _naked diagonal_ is a pair of like-colored, diagonally adjacent stones with no other like-colored stone adjacent to both. A _crosscut_ is a 2×2 area with two interlocking naked diagonals of opposite colors.\n\nOn your turn, place a friendly stone on an empty point. If this completes a crosscut, remove your other stone in the crosscut. There must never be more than one naked diagonal of each color on the board — not even momentarily before removing a stone. You win if, at the end of your turn, there is a chain of orthogonally connected stones of your color touching the two opposite board edges of your color.",
"alta": "There are two ways to place switches on the graphical interface: (1) Select the switch’s orientation in the panel, then click on the desired space on the board to place it, or (2) click on two vertices. The vertices are notated with an asterisk, followed by the algebraic notation of the space where the vertex is at the bottom-left corner. To toggle a switch, simply click on the space.",
"anache": "This implementation follows David Ploog's rulesheet. Three notable changes are that (1) barriers are forbidden, (2) instead of a 16x16, we have a 15x15 variant, where pieces promote to knights on the centreline, and the dragon may not jump to the 7x7 space from the other corner, and (3) against the corners, pieces are captured via crushing capture instead of custodian capture, so there needs to be at least two opponent pieces in a line before a capture is made against the corners.\n\nNote: the stalemate check is expensive. If you cannot make a legal move, you should resign manually.",
"arimaa": "Made available under section 3 of the [Arimaa public license](https://arimaa.com/arimaa/license/).\n\nHarlog is an accepted method for determining material advantage. Positive scores favour Gold, negative Silver. The hard range is ±112, but in practice ±20 is a very strong advantage.\n\nBecause we can't generate comprehensive lists of moves, the system cannot detect the rare cases where your only available moves are illegal due to position repetition. The system won't let you make those illegal repetitions, and you'll have to resign manually.",
Expand Down Expand Up @@ -338,7 +340,7 @@
"tbt": "When it's your turn, you will see the die you have to work with, but once your move is complete, the die will reroll. Exploration is not helpful because the die roll is not finalized until after the move is submitted. As you scroll back through the game history, the die you see is for the *next* turn. The die used to make the move you're seeing is displayed below the board.",
"terrace": "The Assassination variant is described in [this BGG thread](https://boardgamegeek.com/thread/551125/variant-for-more-aggressive-less-drawish-play), summarized below:\n\n- Up straight, you must be larger or a smallest-size piece can assassinate a largest-size piece.\n\n- Same level (orthogonally adjacent only), you must be at least the same size.\n\n- Down diagonal, you may be one rank smaller.",
"toguz": "Depicting state changes in sowing games is challenging. The initial chosen pit is marked, as is any capture. Small numbers appear to show the change in the number of stones in each pit. If you believe you have encountered a bug, please let us know in Discord.",
"tricouleur": "Tricouleur is a 2005 game designed by Bill Taylor. Each player has a army of three types of pieces that are able to capture the next type, in a cyclic way: think Rock-Paper-Scissors. The move sequence is 12* where a player must use different pieces (it is also possible to pass the entire turn). A piece may move to an empty neighboring cell, in which case it leaves an unmoved duplicate behind; or to an empty cell among the twelve 2nd-neighbours, regardless of what is in between.\n\nAny weaker opponent-pieces that the moved piece becomes adjacent to, are recolored as the moving piece. Any same-strength opponent-pieces that the moved piece becomes adjacent to, are removed from the board. When the board is full, or both pass consecutively, the game ends, and whoever has the most pieces of their own colours in total, wins.",
"tricouleur": "Tricouleur is a 2005 game designed by Bill Taylor. Each player has a army of three types of pieces that are able to capture the next type, in a cyclic way: think Rock-Paper-Scissors. The move sequence is 12* where a player must use different pieces (it is also possible to pass the entire turn). A piece may move to an empty neighboring cell, in which case it leaves an unmoved duplicate behind; or to an empty cell among the twelve 2nd-neighbours, regardless of what is in between. Any weaker opponent-pieces that the moved piece becomes adjacent to, are recolored as the moving piece. Any same-strength opponent-pieces that the moved piece becomes adjacent to, are removed from the board.\n\nThe game ends when either: (a) both players pass consecutively, (b) the board is full, (c) one army is destroyed, (d) a position is repeated three times. Whoever has the most pieces of their own colours in total, wins.",
"tumbleweed": "A space is claimed by a player if they have a piece on it, or if they have the majority of the line of sights to it. The score is the number of territory own by each player. The game ends when both players pass in succession. If there is no change in score for 20 plies, the game also ends.",
"twinflames": "Twin Flames is a 2026 redesign of the 2013's Product, an original concept by Nick Bentley. The first player must initially place a friendly stone, preventing overly strong opening countermoves and thereby eliminating the need for a pie rule. The remaining moves use a 12* sequence, in which players may place stones of either colour. At the end of the game, a player who has formed a single connected group scores points equal to the size of that group. Another ludeme introduced was the use of walls, or blockers, which reduce overall connectivity and make groups more robust to enemy attacks. The blocker configuration is randomized, increasing game variability and making opening theory more difficult to develop.",
"twixt": "The notation is based on Hansel notation at <http://www.ibiblio.org/twixtpuzzles/>. Some modifications are that link removal specifically specifies the link direction, and commas separate the moves. To add/remove links, click on the pegs between them. You can also remove a link by clicking on the line itself.",
Expand Down Expand Up @@ -406,6 +408,23 @@
"name": "Triangle (14 wide)"
}
},
"akimbo": {
"size-11": {
"name": "11x11 board"
},
"size-13": {
"name": "13x13 board"
},
"#board": {
"name": "15x15 board"
},
"size-17": {
"name": "17x17 board"
},
"size-19": {
"name": "19x19 board"
}
},
"akron": {
"#board": {
"name": "size-9 board"
Expand Down Expand Up @@ -4251,6 +4270,12 @@
"PARTIAL": "Select where you want to move the piece.",
"SAME_HEIGHT": "Pieces may only move between stacks of the same height."
},
"akimbo": {
"INSTRUCTIONS": "Select a point to place a piece. Each player can only have one naked diagonal.",
"OCCUPIED": "Select an empty cell to place a friendly piece.",
"EXCESS_NAKED_DIAGONALS": "More than one naked diagonal would be created.",
"NO_CROSSINGS": "Lines may not cross."
},
"akron": {
"CANNOT_MOVE": "The selected ball at {{where}} cannot be moved.",
"CANNOT_PLACE": "{{where}} is not a valid place to put a ball.",
Expand Down
1 change: 1 addition & 0 deletions locales/en/apresults.json
Original file line number Diff line number Diff line change
Expand Up @@ -519,6 +519,7 @@
"nowhat_other": "{{count}} pieces were reclaimed."
},
"REMOVE": {
"akimbo": "{{player}} removes {{where}} due to the formation of a crosscut.",
"entrapment_opponent": "{{player}} chose to retain the opponent's roamer at {{how}}, removing the roamer at {{where}}.",
"entrapment_self": "{{player}} chose to retain their own roamer at {{how}}, removing the roamer at {{where}}.",
"fourinarow_e": "{{player}} cleared a line, shifting the pieces on the board rightwards.",
Expand Down
Loading
Loading