$ cat /proc/self/identity
βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
β handle : AnonymoDGH β
β location : Colombia π¨π΄ β
β focus : automation Β· reverse engineering Β· bots β
β stack : JavaScript / Node.js + whatever it takes β
β npm : mineflayer-schem β
β status : always building something β
βββββββββββββββββββββββββββββββββββββββββββββββββββββββββββI automate the boring stuff and then some. I dig into internals β Discord's webpack modules, Minecraft's protocol layer, browser runtime APIs β reverse-engineer what I need, and ship it clean. Mostly JavaScript, occasionally whatever language the problem demands. If it has an API, I'm exploiting it.
Instant Discord quest completion via browser console injection. Hooks into Discord's internal webpack bundle at runtime, intercepts quest state from internal stores, and fires the
/quests/:id/video-progressand/heartbeatendpoints directly. Zero dependencies. No install.
INTERNALS
βββ Hooks webpackChunkdiscord_app at runtime to extract internal module map
βββ Locates quest, streaming, games, dispatcher, API stores dynamically
βββ Patches getRunningGames() + getGameForPID() for PLAY_ON_DESKTOP spoof
βββ Patches getStreamerActiveStreamMetadata() for STREAM_ON_DESKTOP
βββ Finds voice channels via getSortedPrivateChannels() / getAllGuilds()
βββ Subscribes to QUESTS_SEND_HEARTBEAT_SUCCESS for completion detection
SUPPORTED QUEST TYPES
βββ WATCH_VIDEO / WATCH_VIDEO_ON_MOBILE β direct API post
βββ PLAY_ON_DESKTOP β game process spoof + heartbeat
βββ STREAM_ON_DESKTOP β stream metadata spoof
βββ PLAY_ACTIVITY β voice channel simulation
Tech: Vanilla JS Β· Discord Webpack internals Β· DOM injection Β· Discord REST API
π¦ mineflayer-schem Β 
A mineflayer plugin for auto-building Minecraft structures from schematic files. Fork of the original
mineflayer-builderwith upstream bugs fixed, multi-format support, multi-bot coordination, and automatic chest-based item retrieval.
SUPPORTED FORMATS
βββ .schematic (MCEdit / Classic)
βββ .schem (WorldEdit / 1.13+)
βββ .litematic (Litematica)
βββ raw NBT
BUILD FEATURES
βββ Minecraft 1.8 β 1.20+ compatibility
βββ Multi-bot collaborative building via bots[] option
βββ Auto chest detection + item pull
βββ Directional block handling (stairs, slabs, doors, trapdoors)
βββ Error strategies: pause / cancel / retry / skip
βββ Progress events + full build stats
βββ 50+ commits of fixes and improvements over the original
npm install mineflayer-schemTech: Node.js Β· JavaScript Β· mineflayer Β· prismarine-schematic Β· Minecraft protocol
βοΈ GitHub Action β contribution snake setup
Create .github/workflows/snake.yml:
name: Generate Snake
on:
schedule:
- cron: "0 0 * * *"
workflow_dispatch:
jobs:
generate:
runs-on: ubuntu-latest
steps:
- uses: Platane/snk@v3
with:
github_user_token: ${{ secrets.GITHUB_TOKEN }}
outputs: |
dist/github-contribution-grid-snake.svg
dist/github-contribution-grid-snake-dark.svg?palette=github-dark
- uses: crazy-max/ghaction-github-pages@v3
with:
target_branch: output
build_dir: dist
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}

