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6 changes: 4 additions & 2 deletions PrefabLightmapData.cs
Original file line number Diff line number Diff line change
Expand Up @@ -170,14 +170,16 @@ void ApplyRendererInfo(RendererInfo[] infos, int[] lightmapOffsetIndex, LightInf
[UnityEditor.MenuItem("Assets/Bake Prefab Lightmaps")]
static void GenerateLightmapInfo()
{
if (UnityEditor.Lightmapping.giWorkflowMode != UnityEditor.Lightmapping.GIWorkflowMode.OnDemand)
Lightmapping.BakeOnSceneLoadMode mode = Lightmapping.bakeOnSceneLoad;

if (mode == Lightmapping.BakeOnSceneLoadMode.IfMissingLightingData)
{
Debug.LogError("ExtractLightmapData requires that you have baked you lightmaps and Auto mode is disabled.");
return;
}
UnityEditor.Lightmapping.Bake();

PrefabLightmapData[] prefabs = FindObjectsOfType<PrefabLightmapData>();
PrefabLightmapData[] prefabs = FindObjectsByType<PrefabLightmapData>(FindObjectsSortMode.InstanceID);

foreach (var instance in prefabs)
{
Expand Down