This project is a prototype/demo and focuses on gameplay mechanics rather than final polish.
The goal is to build a playable combat system showcasing basic character control, enemy behavior, and combat mechanics.
- Third-person character controller
- Basic melee combat system (light & heavy attacks)
- Enemy AI
- Damage dealing and receiving system
- Simple arena environment
- Multi-phase boss with health-based abilities:
- At 75% and 25% health: jumps to the center and creates a shockwave attack
- At 50% health: spawns minion enemies
- W A S D – Movement
- Left Click / Right Click – Light / Heavy Attack
- Space – Jump
- Shift – Dash
- Unity
2022.3.62f3 - C#
- Mixamo (animations)
- Unity Asset Store (free assets)
Watch the gameplay video on YouTube:
🎮 https://www.youtube.com/watch?v=iCcP5_c8Mp4