Fix access violation crash when using Ultimate ASI Loader#1
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charlesthobe wants to merge 4 commits into
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Fix access violation crash when using Ultimate ASI Loader#1charlesthobe wants to merge 4 commits into
charlesthobe wants to merge 4 commits into
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I need feedback on whether to resolve datatypes explicitly WriteAt(0x641420, SettingsMgr->fInstances_Spawn_Radius);vs WriteAt<float>(0x641420, SettingsMgr->fInstances_Spawn_Radius);in the first example it figures out that the data is float based on the second argument in the function call. In the latter example the type explicitly stated. |
The code is functionaly the same, no bugs were fixed
This also fixes access violation crash when using newer versions of Ultimate ASI Loader
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This makes the game not crash when using newer versions of Ultimate ASI Loader
Rationale for using newer versions of Ultimate ASI Loader; newer versions allow loading modded files without touching original game files as explained here